07.07.2024, 16:10
Helluh,
So, when i enable the linear checkbox under VP→Frame→Reduction→sRestore.
Start the job/jobs (paralel processing = 2) , everything starts just fine, full speed (as good as it gets).. But then after a certain percentage completion, like everything suddenly crawls to a halt !..
Everything stop responding every couple seconds !! And i have noticed the gpu utilization dropped, while cpu goes a liltle bit up (not by much) !!
Now, when i redo the encode whit the Linear box unchecked, i don't have that behavior.. But then the encode fps speed is like cut in half, so i have to up the paralel jobs to have the same work done in the same amount of time overal as you would process just one media file using the crippled sRestore filter 🫤 !
But i don't like to work like that..
So yeah, sRestore leaves much to be desired atm 🙄 !
EDIT: ineteresting.. so during the process the utilisation of the cpu is lower than the GPU , naturaly (ESRgan 🤭).. But then after a certain % completion, things start to change the other direction.. Higher cpu vs Lower GPU 🤔 ! Just did a sample run with only 2 media samples running simultaneously. And one stopped processing for a brief moment, while the other kept going 🤔 .. So, linear actually prioritizes encodes when doing multiple jobs at once .. but not from the start
!
Just done 2 samples processed simultaneously , and by my calculations.. The total encode time equalls the time it would take to process 1 media file in normal circumstances?
Wich is nice surprising outcome for me 😗👌
Just wish, hybrid didn't ch🤢ked on it after a certain progression during encode, so that realtime monitoring doesn't have to suffer ¯\_(ツ)_/¯.
Ta Ta
TD
So, when i enable the linear checkbox under VP→Frame→Reduction→sRestore.
Start the job/jobs (paralel processing = 2) , everything starts just fine, full speed (as good as it gets).. But then after a certain percentage completion, like everything suddenly crawls to a halt !..
Everything stop responding every couple seconds !! And i have noticed the gpu utilization dropped, while cpu goes a liltle bit up (not by much) !!
Now, when i redo the encode whit the Linear box unchecked, i don't have that behavior.. But then the encode fps speed is like cut in half, so i have to up the paralel jobs to have the same work done in the same amount of time overal as you would process just one media file using the crippled sRestore filter 🫤 !
But i don't like to work like that..
So yeah, sRestore leaves much to be desired atm 🙄 !
EDIT: ineteresting.. so during the process the utilisation of the cpu is lower than the GPU , naturaly (ESRgan 🤭).. But then after a certain % completion, things start to change the other direction.. Higher cpu vs Lower GPU 🤔 ! Just did a sample run with only 2 media samples running simultaneously. And one stopped processing for a brief moment, while the other kept going 🤔 .. So, linear actually prioritizes encodes when doing multiple jobs at once .. but not from the start
![Huh Huh](https://forum.selur.net/images/smilies/huh.png)
Just done 2 samples processed simultaneously , and by my calculations.. The total encode time equalls the time it would take to process 1 media file in normal circumstances?
Wich is nice surprising outcome for me 😗👌
Just wish, hybrid didn't ch🤢ked on it after a certain progression during encode, so that realtime monitoring doesn't have to suffer ¯\_(ツ)_/¯.
Ta Ta
TD