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Full Version: Distortion of fast movement
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When denoising/upscaling, on scenes with fast mocement I'm getting bad distortion artifacts. I'm sure I read about this on another forum, but I seem to recall somebody suggested switching from MVtools to something else - can anyone suggest a way of avoiding the distortion artifacts?
Interpolation artifacts can happen with all interpolation methods.
RIFE with model 4.18 (maybe model 4.24) is probably the most stable interpolation method I know of. (do not forget to enable and adjust the scene change detection)
But depending on the input, you will always get interpolation artifacts.

Cu Selur

Ps.: Moved thread.
I guess I will need to get a more up to date PC to handle RIFE.
You could try SVP and FrameRateConverter, both usually fair better than mvtools itself and require less gpu power than RIFE.

Cu Selur
I already use SVP, do I use it in conjunction with FrameRateConverter? How do I set these up?
Sorry, you can't use SVP together with FrameratConverter.
FramerateConverter mainly was meant to use mvtools and then try to avoid interpolation artifacts.
It later got RIFE support and 'beta' Vapoursynth version.
Sadly, the developer (mysteryx93) seems to have stopped developing it 3 years ago.

Cu Selur
(12.09.2024, 13:12)Selur Wrote: [ -> ]RIFE with model 4.18 (maybe model 4.24) is probably the most stable interpolation method I know of.

I don't see those in Hybrid, maybe you can elaborate.
Not near a PC today.
Should be in latest dev, iirc 4.24 is only available via vs-mlrt and RIFEmlrt.
Thanks, than I am looking forward to the next release.
Trying to use RIFE interploation, but Hybrid crashing. Hybrid also seems to be doing something strange with the input resolution.
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