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I attached the full porting to VapourSynth of FRED film restore

I included the call to DepanEstimate and DepanStabilise

I added also the script for the function UnsharpMask (unsharpmask.py) -> It is safe to add it in Hybrid

This script should be copied in ".\Hybrid\64bit\vsscripts"

It is quite annoying the fact that Vapoursynth display the message:

Code:
Avisynth Compat: requested frame ... not prefetched, using slow method

I think that the addins ColorYUV2.dll and AutoLevels_x64.dll could be added to the whitelist in avisynth_compat.cpp 


Dan

@Selur: I think that script FRED_Restoring_Blending_Cleaning.vpy with the necessary changes to include only the FRED restoring part could be added in  ".\Hybrid\64bit\vsscripts"
Quote:@Selur: I think that script FRED_Restoring_Blending_Cleaning.vpy with the necessary changes to include only the FRED restoring part could be added in ".\Hybrid\64bit\vsscripts"
The whole FRED part should be put in a function, with proper parameters and documentation.
Also, not adding a script that requires Avisynths dlls (here: ColorYUV2 and AutoLevels) Hybrids Vapoursynth scripts.

Cu Selur
Hi Dan,

I’ve just completed a new test today, trying to faithfully reproduce Fred’s 2017 script — the one he described in detail on Doom9 but never published fully.

I used the same filter chain as he mentioned:

RemoveDirtSMC()

GamMac()

DePanStabilize()

Several passes of Tweak() (with starthue and endhue) to isolate specific color bands


McDegrainSharp()

And his sharpening technique: UnsharpMask, blur, UnsharpMask again, then Sharpen()

The goal was to stay as close as possible to Fred's 2017 workflow.
Let me know what you think of the results — I’ll be happy to refine it further based on your suggestions.

Best regards,
Nass



Code:
FFVideoSource("test.mp4").converttoYV12() Spline64ResizeMT(960, 720) RemoveDirtSMC() ConvertToRGB24 GamMac(LockChan=1, Verbosity=1, Scale=2, x=20, y=20, w=-20, h=-20, LoTh=0.04, HiTh=0.04, RedMul=1.00, GrnMul=1.00, BluMul=1.00, Show=false) ConvertToYV12()   #Stabilization mdata=DePanEstimate(last) DePanStabilize(last, data=mdata) Crop(20, 20, -20, -20) # Ajustement des couleurs Tweak(sat=1.2, bright=5, cont=1.1) Tweak(hue=10, startHue=0, endHue=30) Tweak(hue=-10, startHue=30, endHue=60) Tweak(hue=5, startHue=60, endHue=120) Tweak(hue=-5, startHue=120, endHue=180) Tweak(hue=8, startHue=180, endHue=240) Tweak(hue=-8, startHue=240, endHue=300) # Denoising et sharpness RemoveDirtSMC() McDegrainSharp() UnsharpMask(radius=3, strength=150) Blur(0.5) UnsharpMask(radius=2, strength=100) Blur(0.3) Sharpen(0.5) return last
@djilayeden: you should add 'code'-tags around your script.
Code:
# FUNCTION RemoveDirtSMC #============================================================================================================================================. function RemoveTempGrain(clip clp, int "_mode") {   _mode = Default(_mode, 17)   rg    = RemoveGrain(clp, mode=_mode)   return TemporalRepair(rg, clp) } function RemoveDirtS(clip clp, int "limit", bool "_grey") {   _grey   = Default(_grey, false)   limit   = Default(limit, 6)   clensed = clp.Clense(grey=_grey, cache=4)   alt     = clp.RemoveGrain(10)   return (RestoreMotionBlocks(clensed, clp, alternative=alt, pthreshold=4, cthreshold=6, gmthreshold=40, \                               dist=1, dmode=2, debug=false, noise=limit, noisy=16, grey=_grey)) } function RemoveDirtSMC(clip clp, int "limit", bool "_grey") {   _grey  = Default(_grey, false)   limit  = Default(limit, 6)   super1  = MSuper(clp, pel=2, sharp=2)   bvec1  = MAnalyse(super1, isb=true,  blksize=16, delta=1, truemotion=true)   fvec1  = MAnalyse(super1, isb=false, blksize=16, delta=1, truemotion=true)   backw1 = MFlow(clp, super1, bvec1)   forw1  = MFlow(clp, super1, fvec1)   clp    = Interleave(backw1, clp, forw1)   clp    = clp.RemoveDirtS(limit, _grey).removetempgrain(10)   clp    = clp.SelectEvery(3, 1)   return clp }
RemoveDirtSMC()

Code:
function McDegrainSharp(clip c, int "frames", int"strenght",float "bblur", float "csharp", bool "bsrch") { # Based on MCDegrain By Didee, http://forum.doom9.org/showthread.php?t=161594   # Also based on DiDee observations in this thread: http://forum.doom9.org/showthread.php?t=161580   # "Denoise with MDegrainX, do slight sharpening where motionmatch is good, do slight blurring where motionmatch is bad"   # In areas where MAnalyse cannot find good matches, the blur() will be dominant.   # In areas where good matches are found, the sharpen()'ed pixels will overweight the blur()'ed pixels   # when the pixel averaging is performed. frames = default(frames, 2) strenght = default(strenght,400) bblur  = default(bblur, 1.0) csharp = default(csharp, 1.0) bsrch  = default(bsrch, true)           blocks = 16           overl = 8 c2 = c.blur(bblur) super = bsrch ? c2.MSuper(pel=2, sharp=1) : c.MSuper(pel=2, sharp=1) super_rend = c.sharpen(csharp).MSuper(pel=2, sharp=1,levels=1) backward_vec3 = MAnalyse(super, isb = true, delta = 3, blksize=blocks, overlap=overl) backward_vec2 = MAnalyse(super, isb = true, delta = 2, blksize=blocks, overlap=overl) backward_vec1 = MAnalyse(super, isb = true, delta = 1, blksize=blocks, overlap=overl) forward_vec1 = MAnalyse(super, isb = false, delta = 1, blksize=blocks, overlap=overl) forward_vec2 = MAnalyse(super, isb = false, delta = 2, blksize=blocks, overlap=overl) forward_vec3 = MAnalyse(super, isb = false, delta = 3, blksize=blocks, overlap=overl) (frames<=0) ? c :\ (frames==1) ? c2.MDegrain1(super_rend, backward_vec1,forward_vec1,thSAD=strenght) :\ (frames==2) ? c2.MDegrain2(super_rend, backward_vec1,forward_vec1,backward_vec2,forward_vec2,thSAD=strenght) :\       c2.MDegrain3(super_rend, backward_vec1,forward_vec1,backward_vec2,forward_vec2,backward_vec3,forward_vec3,thSAD=strenght) return(last) }

McDegrainSharp()
Here's a Vapoursynth port or RemoveDirtSMC, but normal RemoveDirtMC seems superior.
The S seems to stand for 'simple'.
Code:
def RemoveTempGrain(clip: vs.VideoNode, mode: int=17) -> vs.VideoNode: if hasattr(core, 'zsmooth'): rg = core.zsmooth.RemoveGrain(clip, mode=mode) else: rg = core.rgvs.RemoveGrain(clip, mode=mode) return TemporalRepair(rg, clip) def RemoveDirtS(clip: vs.VideoNode, limit: int= 6, grey: bool=False) -> vs.VideoNode: clensed = core.rgvs.Clense(clip) if hasattr(core, 'zsmooth'): alt = core.zsmooth.RemoveGrain(clip, mode=10) else: alt = core.rgvs.RemoveGrain(clip, mode=10) return core.removedirt.RestoreMotionBlocks(clensed, clip, alternative=alt, pthreshold=4, cthreshold=6, gmthreshold=40, dist=1, dmode=2, debug=False, noise=limit, noisy=16, grey=False) def RemoveDirtSMC(clip: vs.VideoNode, limit: int=6, repmode: int=16, remgrainmode: int=17, block_size: int=8, block_over: int=4, gpu: bool=False) -> vs.VideoNode: if gpu: import ChangeFPS block_over = 0 if block_over == 0 else 1 if block_over == 2 else 2 if block_over == 4 else 3 Super = core.svp1.Super(clip, "{gpu:1,pel:4}") bvec = core.svp1.Analyse(Super['clip'], Super['data'], clip, "{ gpu:1, block:{w:"+str(block_size)+", h:"+str(block_size)+",overlap:"+str(block_over)+"} }") fvec = core.svp1.Analyse(Super['clip'], Super['data'], clip, "{ gpu:1, block:{w:"+str(block_size)+", h:"+str(block_size)+",overlap:"+str(block_over)+",special:{delta: 1}} }") backw = core.svp2.SmoothFps(clip,Super['clip'], Super['data'],bvec['clip'],bvec['data'],"{}") # here the frame rate is doubled forw = core.svp2.SmoothFps(clip,Super['clip'], Super['data'],fvec['clip'],fvec['data'],"{}") # here the frame rate is doubled # since backw and forw now have twice the frame count I drop half the frames backw = ChangeFPS.ChangeFPS(backw,clip.fps_num,clip.fps_den) forw = ChangeFPS.ChangeFPS(forw,clip.fps_num,clip.fps_den) else: #block size of MAnalyze, blksize 8 is much better for 720x576 noisy source than blksize=16 #block overlapping of MAnalyze 0! 2 or 4 is not good for my noisy b&w 8mm film source i = core.mv.Super(clip, pel=2, sharp=2) # avs: i=MSuper(clip,pel=2, isse=false) bvec = core.mv.Analyse(super=i,isb=True, blksize=block_size,overlap=block_over, delta=1, truemotion=True, chroma=True) fvec = core.mv.Analyse(super=i,isb=False, blksize=block_size,overlap=block_over, delta=1, truemotion=True, chroma=True) backw = core.mv.Flow(clip=clip,super=i,vectors=[bvec]) forw = core.mv.Flow(clip=clip,super=i,vectors=[fvec]) clip = core.std.Interleave([backw, clip, forw]) clip = RemoveDirtS(clip, limit) if hasattr(core, 'zsmooth'): clip = core.zsmooth.RemoveGrain(clip, mode=10) else: clip = core.rgvs.RemoveGrain(clip, mode=10) clip = core.std.SelectEvery(clip, 3, 1) return clip
(12.04.2025, 15:47)Selur Wrote: [ -> ]
Quote:@Selur: I think that script FRED_Restoring_Blending_Cleaning.vpy with the necessary changes to include only the FRED restoring part could be added in  ".\Hybrid\64bit\vsscripts"
The whole FRED part should be put in a function, with proper parameters and documentation.
Also, not adding a script that requires Avisynths dlls (here: ColorYUV2 and AutoLevels) Hybrids Vapoursynth scripts.

Cu Selur

Unfortunately I was unable to find any Vapoursynth substitute for ColorYUV  and AutoLevels  do you have any idea if they are available ?

Dan
Afaik. they do not exist.
They are listed them in my 'Things missing in Vapoursynth'-thread over in Doom9s forum.
Since these are missing for years, my hope to get a proper port for these is slim.
For ColorYUV, the old Vapoursynth doc stated that one should 'Do the adjustment yourself' with 'std.Lut/std.Expr'. Rolleyes

Cu Selur
I implemented a version of FRED which is using only Vapoursynth functions.

I attached a test sample. In the archive there are the following files:
  • FRED_Restoring_Blending_Cleaning_AVS.vpy : script using Avisynth dlls (similar to the one already provided, with only the FRED code)
  • FRED_Restoring_Blending_Cleaning_VS.vpy : script using only Vapousynth functions
  • sample_full.mp4 : sample clip

To use the Vapoursynth version is necessary to install the new filter included in this post: New AutoColor adjustment filter

Dan
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