I exported it as pro res 4444 XQ dunno if this did anything.
The problemĀ is this is captured beta that combined 3 other captured betas and they gave me the capture of those 3
Converting to ProRes 4444 XQ seems unnecessary, but will not cause such artifacts.
Once upon a time that file was interlaced, was badly deinterlaced, denoise and sharpened (might also be resized).
No clue whether this was caused during the transfer or the processing, but at this point those faces to not look natural at all. (histogram seems wrong too <- this might be caused by your color conversion)
ignoring the wrong colors, try something like:
Code:
# Spot removal using SpotLess
clip = SpotLess.SpotLess(clip, chroma=False, radT=3, truemotion=False, rec=True, pel=1)
# adjusting color space from YUV444P12 to YUV444P8 for vsSDeflicker
clip = core.resize.Bicubic(clip=clip, format=vs.YUV444P8)
# removing flickering using Small Deflicker
clip = fromDoom9.Small_Deflicker(clip, preset=3, cnr=True)
clip = core.std.Crop(clip, left=10, right=10, top=2, bottom=4) # cropping to 700x570
clip = core.std.AddBorders(clip=clip, left=0, right=0, top=1, bottom=1) # add borders to archive mod 4 (vsMCTemporalDenoise) - 700x572
# denoising using MCTemporalDenoise
clip = denoise.MCTemporalDenoise(clip, settings="very high", deblock=True, useQED=False, ncpu=10)
clip = core.std.Crop(clip=clip, left=0, right=0, top=1, bottom=1) # removing added borders from mod requirement (vsMCTemporalDenoise) - 700x570
# applying dehalo using DeHalo_alpha
clip = dehalo.DeHalo_alpha(clip)
(this is meant to blur to make it more natural)
Cu Selur