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[HELP] Fragments disappear in hand-drawn animation - Printable Version +- Selur's Little Message Board (https://forum.selur.net) +-- Forum: Hybrid - Support (https://forum.selur.net/forum-1.html) +--- Forum: Problems & Questions (https://forum.selur.net/forum-3.html) +--- Thread: [HELP] Fragments disappear in hand-drawn animation (/thread-2279.html) |
RE: Fragments disappear in hand-drawn animation - Selur - 18.02.2022 Quote:...to make the program multilingual and it's not so difficult.Yes, it is. Translating the buttons is not, but translating all the descriptions and only the parts that are not parameters is. I initially had code for it but: a. only one guy tried to translate something and I never heard back from him b. I later had to remove translation support since it broken the application on different Linux distribution and Mac OS. I still have it on my todo, but it's something that will take tons of time to add support for it back in not the translation itself. So may be if I have a lot of free time. (at least 3 weeks where I don't have to work or do other stuff) Cu Selur RE: Fragments disappear in hand-drawn animation - Selur - 18.02.2022 Had a chance to look at the 5 sample: -> mClean with SAD threshold 900 and SpotLess or RemoveDirt seems to work well for those clips. No clue so far regarding the last clip. I understand why SpotLess&Co are all struggling with it. (sudden only one frame changes that motion estimation wise do not really fit) -> I would recommend to ask over at videohelp.com whether someone has a got idea regarding spot/dot removing for that clip. (I think it should be possible using some mask since the spots are mainly white) --- side question: did you do anything with that source beforehand? (source has a strange resolution and iit has some artifacts that look like a some frame interpolation and/or upscaling artifacts) -> MCTemporalDenoise + Setting "very high" is probably what I would recommend for that source. (one could probably cleanup even more, but it would probably require some manual scripting and lots of testing) Cu Selur RE: Fragments disappear in hand-drawn animation - Dmitry - 19.02.2022 Thanks, I'll experiment with these filters and settings. At SpotLess & Co, this is not a one-time case, even when processing 1 video, I noticed this. --- I didn't do upscaling from the source. Perhaps the one who posted it did something with it. Perhaps I was trying to remove the noise of the video itself, I don't remember exactly which of the videos I took as an example. In any case, the noises of dots, spots, scratches (black and white) were present both there and there. In any case, I did not do interpolation and upscaling. Thanks a lot for the program, I found it quite by accident just on videohelp.com. When searching for analogues, Avisynth does not find it like that, I think it would be more widespread with different languages. Very multifunctional, maybe not quite easy to learn, but there are a lot of possibilities with filters, while having an interface and a preview. Avisynth has not worked for me on windows 10, and even in your program the tab is not active, but there are enough other filters. RE: Fragments disappear in hand-drawn animation - Selur - 19.02.2022 To use Avisynth instead of Vapoursynth: Change "Filter->Support" from 'Vapoursynth' to 'Avisynth'. Additionally you might want to change "Config->Internals->Avisynth->Avisynth" type to "64bit". Cu Selur RE: Fragments disappear in hand-drawn animation - Dmitry - 19.02.2022 Thanks, I figured it out. Are they not compatible with Vapoursynth filters for use together? RE: Fragments disappear in hand-drawn animation - Selur - 19.02.2022 Nope. In theory one could use the Avisynth filters in Vapoursynth, but since I didn't have good experiences with it (became slow and/or unstable and it's Windows only, I didn't incorporate it in Hybrid). + there are very few filters in Avisynth which are not available in Vapoursynth. Cu Selur RE: Fragments disappear in hand-drawn animation - Dmitry - 19.02.2022 I found some filter changes that prevent unwanted losses for SpotLess: https://forum.doom9.org/showthread.php?p=1959545#post1959545 Is there anything we can do about it? Further in the topic there are also some settings, maybe something is suitable for the filter? RE: Fragments disappear in hand-drawn animation - Selur - 19.02.2022 Quote:Is there anything we can do about it?Okay, the baiscally try to Mask the content. To use it in Hybrid with Avisynth one could write the whole stuff in a custom section. So if you want to test it.
RE: Fragments disappear in hand-drawn animation - Selur - 19.02.2022 Found 'KillerSpots' (https://github.com/FranceBB/KillerSpots/blob/main/KillerSpots.avsi) which is a RemoveDirt for Cartoon&Co. ![]() Ported it to Vapoursynth and added it to my current dev version. Send you a link via pm. You just need to adjust the 'limit' value to remove a bit more and not screw the image. I think that in combination with MCTemporalDegrain in 'heavy high' should work fine to cleanup the source. Did a quick test here and it looked fine to me. ![]() Cu Selur RE: Fragments disappear in hand-drawn animation - Dmitry - 20.02.2022 Thank you very much for your help! I will try to test these plugins, because for some reason it does not render with the settings that I threw off. Only the preview runs, with the example that you described above. Hope this closes these issues. Thanks! |