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[BUG] х265 main 422 10-bit - Crashed - Printable Version +- Selur's Little Message Board (https://forum.selur.net) +-- Forum: Hybrid - Support (https://forum.selur.net/forum-1.html) +--- Forum: Problems & Questions (https://forum.selur.net/forum-3.html) +--- Thread: [BUG] х265 main 422 10-bit - Crashed (/thread-3414.html) |
RE: х265 main 422 10-bit - Crashed - humanoid86 - 26.09.2023 ![]() ![]() ![]() ![]() ![]() RE: х265 main 422 10-bit - Crashed - Selur - 26.09.2023 If the source is okay, there are still other option I mentioned. RE: х265 main 422 10-bit - Crashed - humanoid86 - 26.09.2023 (25.09.2023, 16:05)Selur Wrote: Copy & paste what from where to where? (source) from x265 8-bit to (finish) x265 10-bit "containers" are different RE: х265 main 422 10-bit - Crashed - Selur - 26.09.2023 On additional source of problems: You are using 32bit Avisynth, which will run out of memory, with 8 threads on 4k resolutions. Without any deinterlacing just Interframe on a 4k Source will probably kill the ~4GB max memory that 32bit can use. (especially if everything runs through the cpu and multiple threads are used) Switching to 64bit Avisynth, should help with the speed and might also help with memory restriction. Regarding speed: enabling GPU support with Interframe also might help. Cu Selur Ps.: at least here Vapoursynth is way faster with 4k content. RE: х265 main 422 10-bit - Crashed - humanoid86 - 27.09.2023 hmm... try it - GPU acceleration (25.09.2023, 13:53)humanoid86 Wrote: 3840*2160p 47.952fps < x265 main 420 10-bit + qtgmc-bob(ultrafast) + interframe-FILM(21) --- 60fps It’s very strange that in these settings it works without errors - (base profile) and if I choose another CSP and 422 at 10-bit, it’s buggy - (base profile) RE: х265 main 422 10-bit - Crashed - humanoid86 - 27.09.2023 in vapoursynth mode without GPU - when pressed “Start” was processed in 2 seconds in Avisynth mode with a connected GPU - when you press “Start” it processed in 2 seconds I was upset ![]() https://drive.google.com/file/d/1m-dlWPBIBXW3lguuAQoF101xr1m4TM84/view?usp=drive_link By the way This feature is GPU acceleration Who does he use if the system has 2 video cards? if it's a desktop 1. integrated GPU and discrete GPU 2. discrete GPU and discrete GPU if it's a laptop 1. integrated GPU and discrete GPU 2. discrete GPU and discrete GPU 3. integrated GPU or discrete GPU + external GPU ![]() RE: х265 main 422 10-bit - Crashed - Selur - 27.09.2023 Looking at the Vapoursynth and Avisynth scripts, you can only turn on/off gpu accelleration. Looking at https://www.svp-team.com/wiki/Manual:SVPflow, there's a gpuid option for svpflow2, that could be used to change the used GPU Defines which video card should be used for rendering, only works with GPU rendering enabled: a. Atm. there is no option to change the gpu in either Vapoursynth or Avisynth, in theory it should be possible, but the scripts would need to be changed. (patch suggestions are welcomed) So with your suggestion, it would always use the integrated gpu. b. by default, the first gpu is used. c. there is no option to use the third gpu Cu Selur RE: х265 main 422 10-bit - Crashed - humanoid86 - 27.09.2023 ![]() I knew it! In the old days, I always turned off the i-GPU everywhere so as not to interfere. Now the drivers and i-GPU have become more efficient (27.09.2023, 04:33)humanoid86 Wrote: changed this setting - it seems to be normal - while I’m writing it reached 3.98%Please! please explain better otherwise it's not clear Override area: Sets the strength of the Area mask. Any integer. The lower it is, the stronger the mask is. The "Animation" tuning uses a value of 150, while all other tunings use 0 (which means they don't use it) RE: х265 main 422 10-bit - Crashed - Selur - 27.09.2023 ![]() RE: х265 main 422 10-bit - Crashed - humanoid86 - 28.09.2023 ![]() I don't know English well so when I read the “description” I understand 50% of it, I need a translator ================================================================ Override area: Sets the strength of the Area mask. Any integer. The lower it is, the stronger the mask is. The "Animation" tuning uses a value of 150, while all other tunings use 0 (which means they don't use it) ================================================================ where can I find an info description about these levels? 150 - Anime 0-1 Ultra-power ![]() |