Deoldify Vapoursynth filter - Printable Version +- Selur's Little Message Board (https://forum.selur.net) +-- Forum: Talk, Talk, Talk (https://forum.selur.net/forum-5.html) +--- Forum: Small Talk (https://forum.selur.net/forum-7.html) +--- Thread: Deoldify Vapoursynth filter (/thread-3595.html) |
RE: Deoldify Vapoursynth filter - Selur - 10.04.2024 yes, using renderfactor 26 for ddcolor works. RE: Deoldify Vapoursynth filter - Dan64 - 10.04.2024 Patch released: https://github.com/dan64/vs-deoldify/releases/tag/v3.1.1 Dan RE: Deoldify Vapoursynth filter - Selur - 10.04.2024 Did a quick test and it does fix the problem. Cu Selur RE: Deoldify Vapoursynth filter - Dan64 - 10.04.2024 (10.04.2024, 15:10)Selur Wrote:Quote:Could you fix this issue ?There is nothing to fix. That is a text field, Hybrid does no validation for it. This is not exact. For example if I check "Chroma Smoothing" and set it to: [0.2, 0.7, 0.9, 0.5] If I uncheck "Chroma Smoothing" the list change in: [0.2, 0.7, 0.9, 0.1] If I recheck the list is still [0.2, 0.7, 0.9, 0.1] so the change of last parameter to "0.5" was lost. Only "Darkness" is not showing this behaviour, but "Chroma Smoothing", "Chroma Stabilizer" and "Tweaks" are affected by this problem. Please check. Dan RE: Deoldify Vapoursynth filter - Selur - 10.04.2024 Ah, I forgot to reset the Darkness text field, when Darkness is disabled. -> adjusted, this is how I intended it to be. Not a bug, it's a feature. (updated download) Cu Selur Ps.: Especially for filters where the developer frequently changes the default values this seems like a good behaviour to keep. RE: Deoldify Vapoursynth filter - Dan64 - 10.04.2024 I don't agree. I save my default values using Config->save all In this way the old defaults reset the saved defaults. Please remove this feature at least for this filter. It is not necessary the unsaved changes will be lost when the Hybrid is closed. Thanks, Dan RE: Deoldify Vapoursynth filter - Selur - 10.04.2024 I think it's a bad idea, but I changed the behaviour. (updated the download) Cu Selur RE: Deoldify Vapoursynth filter - Dan64 - 10.04.2024 Thanks for the update! Dan RE: Deoldify Vapoursynth filter - Dan64 - 11.04.2024 (10.04.2024, 08:20)Dan64 Wrote: It could be useful if the Color Panel in vsViewer will be extended to display the values of HSV, currently only RGB and YUV values are shown. Hello Selur, what do you think to add in vsViewer Color Panel the HSV values ? the algo to convert the RGB in HSV is quite simple, see: https://www.geeksforgeeks.org/program-change-rgb-color-model-hsv-color-model/ Thanks, Dan RE: Deoldify Vapoursynth filter - Selur - 11.04.2024 Doesn't really seems useful, since Vapoursynth itself doesn't use HSV. Also, since the video usually isn't RGB, so not sure whether using the Display values is accurate: When using the DisplayRGB values as base https://github.com/Selur/vsViewer/blob/9337f3c3549bee7360bd1448db3f6cb69ef534d3/preview/preview_dialog.cpp#L1065 it would probably not hard to add, but I don't think adding another color space into the mix would just alienate more users,... Instead of doing this it would be better to adjust vsDeoldify parameters to use RGB instead of HSV. def ddeoldify_stabilizer(clip: vs.VideoNode, dark: bool = False, dark_p: list = [0.2, 0.8, "0:30,300:360"], smooth: bool = False, smooth_p: list = [0.3, 0.7, 0.9, 0.05, "none"], stab: bool = False, stab_p: list = [5, 'A', 1, 15, 0.2, 0.15, "300:360|0.5,0.0"], render_factor: int = 24) -> vs.VideoNode: def ddeoldify( You are nearly using 50 parameters! Instead of adding more stuff (nobody aside from you can/will use), better think about how to throw out stuff or at least define (tested) presets which allow to make the whole thing more approachable. Cu Selur Ps: I attached for you a modified vsViewer version. |