ProPainter Vapoursynth filter - Printable Version +- Selur's Little Message Board (https://forum.selur.net) +-- Forum: Talk, Talk, Talk (https://forum.selur.net/forum-5.html) +--- Forum: Small Talk (https://forum.selur.net/forum-7.html) +--- Thread: ProPainter Vapoursynth filter (/thread-3720.html) |
RE: ProPainter Vapoursynth filter - Dan64 - 30.05.2024 This is the log of Hybrid Quote:-> skipped 'Intel® UHD Graphics 630' since it's no NVIDIA card vsProPainter is listed as available, but no code using it is generated when is selected as filter in Filtering->Vapoursynth->Other Dan As you can see I selected ProPainter But is not generated any code when I create the encoding job. I attached the full log. Dan In this screenshot is shown the script generated when I check ProPainter. ProPainter is not included in the generated script. Dan RE: ProPainter Vapoursynth filter - Selur - 31.05.2024 You entered no Mask. => nothing to do. ProPainter: a. needs to be in the FilterOrder (Filtering->Vapoursynth->Misc->Filter Order/Queue) b. it need to be enabled (Filtering->Vapoursynth->Other->ProPainter) c. a Mask need to be set (Filtering->Vapoursynth->Other->ProPainter->Mask) Since the Mask is essential and there is no default Mask or anything like that (same with for example, Other->AddLogog, Other->GLSL, Other->VSGAN) adding a not usable entry to the Script does not make sense. Cu Selur RE: ProPainter Vapoursynth filter - Selur - 31.05.2024 Updated the test download. Hybrid now adds '# Not using ProPainter, since no Mask is set' to the script, if Mask isn't set. Cu Selur Ps.: To get a better feel for ProPainter (what it can do, what screws to turn and where are the limitations) I opened a thread over at videohelp hoping some folks will share some short clips with watermarks&co to remove. RE: ProPainter Vapoursynth filter - Dan64 - 31.05.2024 Ok, now is working, yesterday I was too tired to do a decent test... To me the implementation in Hybrid it's Ok. I like the debug option for the mask region. You should add an option to select a mask image or a mask clip. In the case is selected a mask image is not more necessary to convert the image to clip, since RC4 the "mask region" is supported also on the single images. On my PC using the single image instead of a video clip is a little faster: from 1.93fps to 1.99fps. So there is not reason to add the conversion in clip mask. Instead it is missing the possibility to add a mask clip. You should add it. I added a couple of samples to use to test the clip mask. I also attached the RC5 version. I performed only small changes: I updated the description of parameters because previously some of them were wrong. If are not found bugs, this week-end I will release the version 1.0 in github. Thanks, Dan RE: ProPainter Vapoursynth filter - Selur - 31.05.2024 Will do some testing and report back. RE: ProPainter Vapoursynth filter - Selur - 31.05.2024 Uploaded a new test version, which allows to either use an image or a video as mask. (also the image is now directly fed to ProPainter) Quote:I updated the description of parameters because previously some of them were wrongmight have missed some,... Quote:If are not found bugs, this week-end I will release the version 1.0 in github.Do that. (you could also release DeOldify 4.0.0) Cu Selur RE: ProPainter Vapoursynth filter - zspeciman - 31.05.2024 That is an interesting project, lets see what can be done with this clip RE: ProPainter Vapoursynth filter - Dan64 - 31.05.2024 (31.05.2024, 19:17)Selur Wrote:Quote:I updated the description of parameters because previously some of them were wrongmight have missed some,... main typos was on the description raft_iter old: Quote::param raft_iter: Iterations for RAFT inference. Low values will decrease the inferencenew: Quote::param raft_iter: Iterations for RAFT inference. Low values will increase the inference Dan (31.05.2024, 19:17)Selur Wrote: Uploaded a new test version, which allows to either use an image or a video as mask. (also the image is now directly fed to ProPainter) The new version is Ok. Comparing the torch package R65 with R68 I found the following (main) packages missing: dlib 19.24.1 are you planning to add them ? Dan RE: ProPainter Vapoursynth filter - Selur - 01.06.2024 vsgan is in both, you probably mean vsfemasr. Like mentioned here and over at https://github.com/HolyWu/vs-dpir/issues/41:
Sadly, I have no clue how to modify the projects themselves to be Python 3.12 compatible. HolyWu probably could modify the first four, but for example vsbasicvsrpp relies on openmim which from the looks of it does not work with anything newer than Python 3.11 atm. => Do I want to add those filters: Yes Will it happen in the near future: Unlikely Do I think I can actively do something about it: I do not think so. Cu Selur RE: ProPainter Vapoursynth filter - Dan64 - 01.06.2024 Since python 3.12 is braking the compatibility of some filters (you don't have included dblib which is used by code former), why you don't continue to use python 3.11 ? Dan |