RE: DeepEnhancer - Dan64 - 12.04.2025
I attached the full porting to VapourSynth of FRED film restore
I included the call to DepanEstimate and DepanStabilise
I added also the script for the function UnsharpMask (unsharpmask.py) -> It is safe to add it in Hybrid
This script should be copied in ".\Hybrid\64bit\vsscripts"
It is quite annoying the fact that Vapoursynth display the message:
Avisynth Compat: requested frame ... not prefetched, using slow method
I think that the addins ColorYUV2.dll and AutoLevels_x64.dll could be added to the whitelist in avisynth_compat.cpp
Dan
@Selur: I think that script FRED_Restoring_Blending_Cleaning.vpy with the necessary changes to include only the FRED restoring part could be added in ".\Hybrid\64bit\vsscripts"
RE: DeepEnhancer - Selur - 12.04.2025
Quote:@Selur: I think that script FRED_Restoring_Blending_Cleaning.vpy with the necessary changes to include only the FRED restoring part could be added in ".\Hybrid\64bit\vsscripts"
The whole FRED part should be put in a function, with proper parameters and documentation.
Also, not adding a script that requires Avisynths dlls (here: ColorYUV2 and AutoLevels) Hybrids Vapoursynth scripts.
Cu Selur
RE: DeepEnhancer - djilayeden - 12.04.2025
Hi Dan,
I’ve just completed a new test today, trying to faithfully reproduce Fred’s 2017 script — the one he described in detail on Doom9 but never published fully.
I used the same filter chain as he mentioned:
RemoveDirtSMC()
GamMac()
DePanStabilize()
Several passes of Tweak() (with starthue and endhue) to isolate specific color bands
McDegrainSharp()
And his sharpening technique: UnsharpMask, blur, UnsharpMask again, then Sharpen()
The goal was to stay as close as possible to Fred's 2017 workflow.
Let me know what you think of the results — I’ll be happy to refine it further based on your suggestions.
Best regards,
Nass
FFVideoSource("test.mp4").converttoYV12()
Spline64ResizeMT(960, 720)
RemoveDirtSMC()
ConvertToRGB24
GamMac(LockChan=1, Verbosity=1, Scale=2, x=20, y=20, w=-20, h=-20, LoTh=0.04, HiTh=0.04, RedMul=1.00, GrnMul=1.00, BluMul=1.00, Show=false)
ConvertToYV12()
#Stabilization
mdata=DePanEstimate(last)
DePanStabilize(last, data=mdata)
Crop(20, 20, -20, -20)
# Ajustement des couleurs
Tweak(sat=1.2, bright=5, cont=1.1)
Tweak(hue=10, startHue=0, endHue=30)
Tweak(hue=-10, startHue=30, endHue=60)
Tweak(hue=5, startHue=60, endHue=120)
Tweak(hue=-5, startHue=120, endHue=180)
Tweak(hue=8, startHue=180, endHue=240)
Tweak(hue=-8, startHue=240, endHue=300)
# Denoising et sharpness
RemoveDirtSMC()
McDegrainSharp()
UnsharpMask(radius=3, strength=150)
Blur(0.5)
UnsharpMask(radius=2, strength=100)
Blur(0.3)
Sharpen(0.5)
return last
RE: DeepEnhancer - Selur - 12.04.2025
@djilayeden: you should add 'code'-tags around your script.
RE: DeepEnhancer - djilayeden - 12.04.2025
# FUNCTION RemoveDirtSMC
#============================================================================================================================================.
function RemoveTempGrain(clip clp, int "_mode")
{
_mode = Default(_mode, 17)
rg = RemoveGrain(clp, mode=_mode)
return TemporalRepair(rg, clp)
}
function RemoveDirtS(clip clp, int "limit", bool "_grey")
{
_grey = Default(_grey, false)
limit = Default(limit, 6)
clensed = clp.Clense(grey=_grey, cache=4)
alt = clp.RemoveGrain(10)
return (RestoreMotionBlocks(clensed, clp, alternative=alt, pthreshold=4, cthreshold=6, gmthreshold=40, \
dist=1, dmode=2, debug=false, noise=limit, noisy=16, grey=_grey))
}
function RemoveDirtSMC(clip clp, int "limit", bool "_grey")
{
_grey = Default(_grey, false)
limit = Default(limit, 6)
super1 = MSuper(clp, pel=2, sharp=2)
bvec1 = MAnalyse(super1, isb=true, blksize=16, delta=1, truemotion=true)
fvec1 = MAnalyse(super1, isb=false, blksize=16, delta=1, truemotion=true)
backw1 = MFlow(clp, super1, bvec1)
forw1 = MFlow(clp, super1, fvec1)
clp = Interleave(backw1, clp, forw1)
clp = clp.RemoveDirtS(limit, _grey).removetempgrain(10)
clp = clp.SelectEvery(3, 1)
return clp
}
RemoveDirtSMC()
function McDegrainSharp(clip c, int "frames", int"strenght",float "bblur", float "csharp", bool "bsrch")
{ # Based on MCDegrain By Didee, http://forum.doom9.org/showthread.php?t=161594
# Also based on DiDee observations in this thread: http://forum.doom9.org/showthread.php?t=161580
# "Denoise with MDegrainX, do slight sharpening where motionmatch is good, do slight blurring where motionmatch is bad"
# In areas where MAnalyse cannot find good matches, the blur() will be dominant.
# In areas where good matches are found, the sharpen()'ed pixels will overweight the blur()'ed pixels
# when the pixel averaging is performed.
frames = default(frames, 2)
strenght = default(strenght,400)
bblur = default(bblur, 1.0)
csharp = default(csharp, 1.0)
bsrch = default(bsrch, true)
blocks = 16
overl = 8
c2 = c.blur(bblur)
super = bsrch ? c2.MSuper(pel=2, sharp=1) : c.MSuper(pel=2, sharp=1)
super_rend = c.sharpen(csharp).MSuper(pel=2, sharp=1,levels=1)
backward_vec3 = MAnalyse(super, isb = true, delta = 3, blksize=blocks, overlap=overl)
backward_vec2 = MAnalyse(super, isb = true, delta = 2, blksize=blocks, overlap=overl)
backward_vec1 = MAnalyse(super, isb = true, delta = 1, blksize=blocks, overlap=overl)
forward_vec1 = MAnalyse(super, isb = false, delta = 1, blksize=blocks, overlap=overl)
forward_vec2 = MAnalyse(super, isb = false, delta = 2, blksize=blocks, overlap=overl)
forward_vec3 = MAnalyse(super, isb = false, delta = 3, blksize=blocks, overlap=overl)
(frames<=0) ? c :\
(frames==1) ? c2.MDegrain1(super_rend, backward_vec1,forward_vec1,thSAD=strenght) :\
(frames==2) ? c2.MDegrain2(super_rend, backward_vec1,forward_vec1,backward_vec2,forward_vec2,thSAD=strenght) :\
c2.MDegrain3(super_rend, backward_vec1,forward_vec1,backward_vec2,forward_vec2,backward_vec3,forward_vec3,thSAD=strenght)
return(last)
}
McDegrainSharp()
RE: DeepEnhancer - Selur - 12.04.2025
Here's a Vapoursynth port or RemoveDirtSMC, but normal RemoveDirtMC seems superior.
The S seems to stand for 'simple'.
def RemoveTempGrain(clip: vs.VideoNode, mode: int=17) -> vs.VideoNode:
if hasattr(core, 'zsmooth'):
rg = core.zsmooth.RemoveGrain(clip, mode=mode)
else:
rg = core.rgvs.RemoveGrain(clip, mode=mode)
return TemporalRepair(rg, clip)
def RemoveDirtS(clip: vs.VideoNode, limit: int= 6, grey: bool=False) -> vs.VideoNode:
clensed = core.rgvs.Clense(clip)
if hasattr(core, 'zsmooth'):
alt = core.zsmooth.RemoveGrain(clip, mode=10)
else:
alt = core.rgvs.RemoveGrain(clip, mode=10)
return core.removedirt.RestoreMotionBlocks(clensed, clip, alternative=alt, pthreshold=4, cthreshold=6, gmthreshold=40, dist=1, dmode=2, debug=False, noise=limit, noisy=16, grey=False)
def RemoveDirtSMC(clip: vs.VideoNode, limit: int=6, repmode: int=16, remgrainmode: int=17, block_size: int=8, block_over: int=4, gpu: bool=False) -> vs.VideoNode:
if gpu:
import ChangeFPS
block_over = 0 if block_over == 0 else 1 if block_over == 2 else 2 if block_over == 4 else 3
Super = core.svp1.Super(clip, "{gpu:1,pel:4}")
bvec = core.svp1.Analyse(Super['clip'], Super['data'], clip, "{ gpu:1, block:{w:"+str(block_size)+", h:"+str(block_size)+",overlap:"+str(block_over)+"} }")
fvec = core.svp1.Analyse(Super['clip'], Super['data'], clip, "{ gpu:1, block:{w:"+str(block_size)+", h:"+str(block_size)+",overlap:"+str(block_over)+",special:{delta: 1}} }")
backw = core.svp2.SmoothFps(clip,Super['clip'], Super['data'],bvec['clip'],bvec['data'],"{}") # here the frame rate is doubled
forw = core.svp2.SmoothFps(clip,Super['clip'], Super['data'],fvec['clip'],fvec['data'],"{}") # here the frame rate is doubled
# since backw and forw now have twice the frame count I drop half the frames
backw = ChangeFPS.ChangeFPS(backw,clip.fps_num,clip.fps_den)
forw = ChangeFPS.ChangeFPS(forw,clip.fps_num,clip.fps_den)
else:
#block size of MAnalyze, blksize 8 is much better for 720x576 noisy source than blksize=16
#block overlapping of MAnalyze 0! 2 or 4 is not good for my noisy b&w 8mm film source
i = core.mv.Super(clip, pel=2, sharp=2) # avs: i=MSuper(clip,pel=2, isse=false)
bvec = core.mv.Analyse(super=i,isb=True, blksize=block_size,overlap=block_over, delta=1, truemotion=True, chroma=True)
fvec = core.mv.Analyse(super=i,isb=False, blksize=block_size,overlap=block_over, delta=1, truemotion=True, chroma=True)
backw = core.mv.Flow(clip=clip,super=i,vectors=[bvec])
forw = core.mv.Flow(clip=clip,super=i,vectors=[fvec])
clip = core.std.Interleave([backw, clip, forw])
clip = RemoveDirtS(clip, limit)
if hasattr(core, 'zsmooth'):
clip = core.zsmooth.RemoveGrain(clip, mode=10)
else:
clip = core.rgvs.RemoveGrain(clip, mode=10)
clip = core.std.SelectEvery(clip, 3, 1)
return clip
RE: DeepEnhancer - Dan64 - 12.04.2025
(12.04.2025, 15:47)Selur Wrote: Quote:@Selur: I think that script FRED_Restoring_Blending_Cleaning.vpy with the necessary changes to include only the FRED restoring part could be added in ".\Hybrid\64bit\vsscripts"
The whole FRED part should be put in a function, with proper parameters and documentation.
Also, not adding a script that requires Avisynths dlls (here: ColorYUV2 and AutoLevels) Hybrids Vapoursynth scripts.
Cu Selur
Unfortunately I was unable to find any Vapoursynth substitute for ColorYUV and AutoLevels do you have any idea if they are available ?
Dan
RE: DeepEnhancer - Selur - 12.04.2025
Afaik. they do not exist.
They are listed them in my 'Things missing in Vapoursynth'-thread over in Doom9s forum.
Since these are missing for years, my hope to get a proper port for these is slim.
For ColorYUV, the old Vapoursynth doc stated that one should 'Do the adjustment yourself' with 'std.Lut/std.Expr'.
Cu Selur
RE: DeepEnhancer - Dan64 - 13.04.2025
I implemented a version of FRED which is using only Vapoursynth functions.
I attached a test sample. In the archive there are the following files:
- FRED_Restoring_Blending_Cleaning_AVS.vpy : script using Avisynth dlls (similar to the one already provided, with only the FRED code)
- FRED_Restoring_Blending_Cleaning_VS.vpy : script using only Vapousynth functions
- sample_full.mp4 : sample clip
To use the Vapoursynth version is necessary to install the new filter included in this post: New AutoColor adjustment filter
Dan
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