HDR encoding - Printable Version +- Selur's Little Message Board (https://forum.selur.net) +-- Forum: Hybrid - Support (https://forum.selur.net/forum-1.html) +--- Forum: Problems & Questions (https://forum.selur.net/forum-3.html) +--- Thread: HDR encoding (/thread-83.html) |
RE: HDR encoding - mparade - 09.09.2017 (09.09.2017, 16:35)Selur Wrote:Quote:setVideoInfo: The VSFormat pointer passed by DGSource was not obtained from registerFormat() or getFormatPreset().Okay, that sounds like a bug in DGDec to me. Got this info from Donald Graft: Quote:Try True instead of true. If that doesn't work then you'll have to ask the Vapoursynth guys. RE: HDR encoding - Selur - 09.09.2017 Will compile and send you a version which uses 'True' in a few minutes. RE: HDR encoding - mparade - 09.09.2017 (09.09.2017, 19:38)Selur Wrote: Will compile and send you a version which uses 'True' in a few minutes. Crashed. DebugOutput attached. RE: HDR encoding - Selur - 09.09.2017 Script looks as intended: # Imports "C:\PROGRA~1\Hybrid\VAPOUR~1\vspipe.exe" "C:\TEMP\encodingTempSynthSkript_20_04_01_8210.vpy" - --y4m | "C:\PROGRA~1\Hybrid\x265.exe" --preset slow --tune grain --input - --output-depth 10 --y4m --profile main10 --crf 24.00 --qpfile "C:\TEMP\teszt_20_04_01_8210_03.qp" --range limited --colormatrix bt2020nc --output "C:\TEMP\20_04_01_8210_04.265" seeing the error message: x265 [error]: unable to open input file -> Seems like this isn't possible atm. RE: HDR encoding - Selur - 09.09.2017 Can't really do much since I can't reproduce the issue here since my Geforce GTX 980ti is only feature set E and can't decode any 10bit content. From my point of view this seems like a bug in DGDecNV, but can't say for sure. Cu Selur RE: HDR encoding - mparade - 09.09.2017 (09.09.2017, 20:44)Selur Wrote: Can't really do much since I can't reproduce the issue here since my Geforce GTX 980ti is only feature set E and can't decode any 10bit content. Just please let me know if you have found out something. Until then, I freeze all my HDR/4K projects. Thank you very much for your efforts. RE: HDR encoding - Selur - 09.09.2017 I wouldn't hold my breath. Since my current card does a fine job so far I don't plan to buy a new graphic card to replace my current card any time soon. -> So until I have a card which actually can use 10bit content and DGDecNV nothing will happen from my end on this. Cu Selur RE: HDR encoding - mparade - 10.09.2017 (09.09.2017, 21:27)Selur Wrote: I wouldn't hold my breath. From Donald Graft: Quote:True is the correct constant in Python. So that is not the issue. RE: HDR encoding - Selur - 10.09.2017 Problem is I can't answer questions or provide a proper bug report to the Vapoursynth folks since I can't reproduce the problem. -> So if you want something to change in this regard you would need to hash it out with the Vapoursynth folks. RE: HDR encoding - mparade - 10.09.2017 (10.09.2017, 14:59)Selur Wrote: Problem is I can't answer questions or provide a proper bug report to the Vapoursynth folks since I can't reproduce the problem. What's the problem with Avisynth+? And why is it not working with Avisynth 2.6 which is quite common? |