Feature Request: add adaptive grain filter - Printable Version +- Selur's Little Message Board (https://forum.selur.net) +-- Forum: Hybrid - Support (https://forum.selur.net/forum-1.html) +--- Forum: Problems & Questions (https://forum.selur.net/forum-3.html) +--- Thread: Feature Request: add adaptive grain filter (/thread-1689.html) |
Feature Request: add adaptive grain filter - Dan64 - 19.01.2021 Hello Selur, It could be useful add in Hybrid the AdaptiveGrain filter described in this article: https://blog.kageru.moe/legacy/adaptivegrain.html In summary the filter described aims to apply the optimal amount of grain to all scenes to prevent banding artifacts without having a significant impact on the perceived image quality or the required bitrate. The filter can be downloaded here: https://git.kageru.moe/kageru/adaptivegrain/releases/tag/0.3.1 Thanks RE: Feature Request: add adaptive grain filter - Selur - 20.01.2021 I'll look at it after work today or tomorrow. Cu Selur RE: Feature Request: add adaptive grain filter - Selur - 20.01.2021 Okay, first 'hurdle': What are the min/max values for strength&luma_scaling? Wild guess would be: strength 0-1 and luma_scaling 0-100 But I see no info about it,.. RE: Feature Request: add adaptive grain filter - Selur - 20.01.2021 Okay, since I don't know how to get kagefunc working in a portable Vapoursynth, I tried to guess how this is might work: I tried: # Imports -> do you know whether this is correct? Cu Selur RE: Feature Request: add adaptive grain filter - Selur - 20.01.2021 Send you a link to a dev version via PM, which uses the adaptive grain option like I showed in the post above. Not totally sure this is correct. Cu Selur RE: Feature Request: add adaptive grain filter - Dan64 - 21.01.2021 The dev version is working as expected. Using the adaptive Luma scaling the grain is less visible in brighter scenes, while it is more evident in dark scenes, as it should be. Thanks! |