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Interface improvement for HINet - Printable Version +- Selur's Little Message Board (https://forum.selur.net) +-- Forum: Hybrid - Support (https://forum.selur.net/forum-1.html) +--- Forum: Problems & Questions (https://forum.selur.net/forum-3.html) +--- Thread: Interface improvement for HINet (/thread-3023.html) |
Interface improvement for HINet - Dan64 - 07.01.2023 Hello Selur, the HINet filter is able to perform 3 different tasks: "deblur", "denoise" and "derain". Currently it is possible to apply only one of them (even more times using the "Count" parameter) It is not possible to apply 2 of them or even all 3 in different sequence. A simple solution could be to include HINet in other tabs, for example "derain" in "DeGrain" and "deblur" in "Other" (or I hope in a new tab "Blur"). Thanks, Dan P.S. I noted that HolyWu has archived the project regarding vs-hinet do you think the this project will be not more developed ? RE: Interface improvement for HINet - Selur - 07.01.2023 Quote:It is not possible to apply 2 of them or even all 3 in different sequence.That is wrong. 1. By using FilterQueue instead of FilterOrder in Hybrid, you can (aside from crop, resize, deinterlace-handling) apply each filter as often as your system supports. (Also some filters might not work when used multiple times, but that is then a limitation of the filter and not of Hybrid.) -> read: [INFO] About Vapoursynth Filter Order/Queue 2. Additionally, you could always use the custom section to add additional Vapoursynth code. => adding the filter multiple times is not needed. Quote:I noted that HolyWu has archived the project regarding vs-hinet do you think the this project will be not more developed ?vs-hinet is based on https://github.com/megvii-model/HINet which hasn't been updated for 9 months and he didn't get much user feedback so I guess that HolyWu decided that archiving was the right choice. I agree and don't think that vs-hinet will change in the future. There might be new papers and projects building on it, but that paper is finished. But if you look at tons of Vapoursynth/Avisynth filters, it's kind of normal that filters don't change any more once the developers deem them finished. Cu Selur |