VapourSynth-BM3D - Printable Version +- Selur's Little Message Board (https://forum.selur.net) +-- Forum: Hybrid - Support (https://forum.selur.net/forum-1.html) +--- Forum: Problems & Questions (https://forum.selur.net/forum-3.html) +--- Thread: VapourSynth-BM3D (/thread-3450.html) |
VapourSynth-BM3D - Dan64 - 22.10.2023 Hello Selur, I was unable to find VapourSynth-BM3D in Hybrid, maybe this filter is displayed in the GUI with another name, in the case it is missing, there is a reason to not including it in Hybrid ? Thanks, Dan RE: VapourSynth-BM3D - Selur - 22.10.2023 It is not in Hybrid, since I couldn't come up with a proper way to include it. So, I'm nit planning to add it. Use the custom section if you want to use it. Cu Selur RE: VapourSynth-BM3D - Dan64 - 23.10.2023 I noted that in Hybrid\64bit\vsfilters there are both BM3D and BM3DCUDA So they are already available in Hybrid and I guess that could be used in a custom script. It is not clear to me what do you mean with: I couldn't come up with a proper way to include it Could you explain better ? RE: VapourSynth-BM3D - Selur - 23.10.2023 Those are in the vsfilters folder since I planned to add it, but seeing the options and having to use: src = core.bm3d.RGB2OPP(...) The wrapper over at mvsfunc also seem humongous. And since I haven't really used it or see others use it to do some cool stuff, I never spend more time on it. (+ not planning to atm.) Cu Selur |