[BUG] Incorrect range signalling - Printable Version +- Selur's Little Message Board (https://forum.selur.net) +-- Forum: Hybrid - Support (https://forum.selur.net/forum-1.html) +--- Forum: Problems & Questions (https://forum.selur.net/forum-3.html) +--- Thread: [BUG] Incorrect range signalling (/thread-3979.html) |
Incorrect range signalling - r3dfx - 23.01.2025 Hi! I noticed that Hybrid sometimes doesn't change input/output levels correctly Windows 10 LTSC, using latest 2024.12.21.1 release, Vapoursynth only I encountered problem when tried to convert levels for DV stream (directly taken from camera):
I don't understand why levels aren't setting up correctly even after I used "Levels" in Vapoursynth and explicitly changed output range signaling to PC levels RE: Incorrect range signalling - Selur - 23.01.2025
Quote:Overwrite Output -> Output Luminance resets every time, despite box being checkedIf you close Hybrid, by default, no settings get saved. If you want Hybrid to remember stuff you need to configure it to do so. read: [INFO] About profiles and saving settings,.... => I can't see a problem or bug, looking at the information you provided. Side note: Overwriting the output luminance will only change the signaling flags, it will not do a conversion. For a color matrix conversion 'Vapoursynth->Color->Matrix->ColorMatrix' is normally used. Cu Selur RE: Incorrect range signalling - r3dfx - 23.01.2025 Output Luminance stays checked (I set up PC levels), but after some time it stops worlking correctly: I have to manually check and uncheck box to override output parameters because it shows TV luma, despite Output Luminance pc being checked I'm aware that level signaling does not affect actual levels, but Vapoursynth's Levels can't override for some reason output luminance signalling even if I explicitly tell it to use full range... RE: Incorrect range signalling - Selur - 23.01.2025 Quote:Output Luminance stays checked (I set up PC levels), but after some time it stops worlking correctly:I would need a step-by-step to reproduce it, so I can fix it. 'after some time' Quote:Vapoursynth's Levels can't override for some reason output luminance signalling even if I explicitly tell it to use full range...That is probably a bug. Changing "Levels->Range signaling" does change the signaling in the script, but not the output signal. => I'll look at that. RE: Incorrect range signalling - Selur - 23.01.2025 Uploaded a new dev version which hopefully fixes the problem of "'Levels->Range signaling' not affecting the output signaling". The problem only appeared when using FilterOrder, FilterQueue worked fine. Cu Selur RE: Incorrect range signalling - r3dfx - 23.01.2025 Unfortunately I can't reliably reproduce that behaviour, but I'll try... Levels started to "reset" themselves after a few jobs and I don't know exactly what caused such behaviour( At the moment I can't reproduce this issue RE: Incorrect range signalling - Selur - 23.01.2025 Let me know when you find a way to reproduce the problem, and I'll try to fix it. Cu Selur RE: Incorrect range signalling - r3dfx - 23.01.2025 Wow, thanks! |