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Best way to handle this kind of noise? - Printable Version +- Selur's Little Message Board (https://forum.selur.net) +-- Forum: Talk, Talk, Talk (https://forum.selur.net/forum-5.html) +--- Forum: Small Talk (https://forum.selur.net/forum-7.html) +--- Thread: Best way to handle this kind of noise? (/thread-4128.html) |
Best way to handle this kind of noise? - Bartoloni - 10.06.2025 here a sample: https://www.wcn.it/noise.avi i tried various denoise filters but i would be sure what is the best to use, on the final part of the clip there is a dark wall with a lot of noise. ![]() RE: Best way to handle this kind of noise? - Selur - 10.06.2025 Will look at it after work and report back. RE: Best way to handle this kind of noise? - Selur - 10.06.2025 After loading the source and checking the preview, the next thing I did was looking at the source with separate fields: I added: clip = core.std.SeparateFields(clip, tff=True) This showed there were tons of duplicates and blends and I couldn't really see a pattern. With enough motivation, one could probably find a pattern which would allow fixing this, or go through all the frames and replace unwanted ones with interpolations. ![]() So I removed the custom part, and overwrote the scan type to tff and used QTGMC without Bob. Then I cropped the source and applied Retinex (that helps with the general brightness): # color adjustment using Retinex About the noise, aside from throwing some heavy hitters like: SpotLess, RemoveDirtMC, MCTermpoalDenoise, there's not much you can do aside from heavy smoothing and maybe throw some machine learning stuff at it. The general workflow for something like this should probably be: a. fix/replace fields/frames b. crop c. color and edge correction d. denoise Cu Selur |