12.08.2021, 14:12
(12.08.2021, 13:42)Selur Wrote: What you want is an additional option to force 16bit output for Flash3Kdb, right?
1. Yes.. My Source is 8 bit.. I want it 16bit output when I deband...
2.Hybrid uses something like this
I want to use something like thisclip = core.resize.Spline36(clip=clip, format=vs.YUV444P16, range_s="limited")
clip = core.placebo.Shader(clip=clip, shader="C:/Program Files/Hybrid/64bit/vsfilters/ResizeFilter/GLSL/FSRCNN_x2_r2_16-0-2.glsl", width=1280, height=720
clip = core.resize.Spline36(clip=clip, format=vs.YUV444P16, range_s="limited")
clip = core.placebo.Shader([clip=clip, shader="C:/Program Files/Hybrid/64bit/vsfilters/ResizeFilter/GLSL/FSRCNN_x2_r2_16-0-2.glsl", width=1280, height=720, int chroma_loc = 1, int matrix = 2, int trc = 1, string filter = "Spline64", float radius, float clamp, float taper, float blur, float param1, float param2, float antiring = 0.0, int lut_entries = 64, float cutoff = 0.001, bool sigmoidize = 1, bool linearize = 1, float sigmoid_center = 0.75, float sigmoid_slope = 6.5])
Quote:Some thing like I always like to work on High Bit depth+If you feed Hybrid with high bit depth input and use filters that support high bit depth Hybrid will stick to it
If you add an additonal tab then We can just put the Bit depth however we like .....