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[INFO] HLSL Shaders for Avisynth+
#2
Not sure I'll add it any time soon, since:
I more and more think I should drop AviSynth support as it is atm., since:
a. the whole AviSynth code section would need a rewrite. (it's way easier to add Vapoursynth filters than AviSynth filters with the current Hybrid source code.)
b. avsViewer should be rewritten/overhault.
c. aside from a few filters (like InpaintDelogo, RemoveDirt,.. ) I don't really thing it's worth using AviSynth nowadays.
I'm thinking about dropping AviSynth in favour or adding a Vapoursynth->Avisynth subsection which would allow to add AviSynth filters in Vapoursynth.
(note that I'm just thinking about it, so it might no happen in the forseeable future)

That said:
Have you actually tried the filter and some of the hslsl filters from https://github.com/zachsaw/MPDN_Extensio...derScripts?
Any experience with how 'Shader(...)' need to be configured for them? (I guess for at least some of them additional parameters need to be configured.)
Does this run stable? (Tested it a few years ago and couldn't get it to run stable in complex scripts. I don't want to bug MysterX, too much with potential problems, since I'm still hoping the comes around and further developes FrameRateConverter.)

Quote:DGDecNV doesn't support high color depth and isn't useful for AMD users
Are you sure? iirc it should support high bit depth on Avisynth+ and Vapoursynth iirc. (not sure whether there are some old restrictions in Hybrid)

Cu Selur
----
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
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Messages In This Thread
HLSL Shaders for Avisynth+ - by mogobime - 17.06.2022, 23:33
RE: HLSL Shaders for Avisynth+ - by Selur - 18.06.2022, 00:22
RE: HLSL Shaders for Avisynth+ - by mogobime - 18.06.2022, 08:02

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