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Vapoursynth HDR to SDR not working as expected
#5
I'm sorry I didn't provide the debug and more information. I'm using Windows 11.

I forgot to mention that with some options the real result is far from what you see in the preview. For example, it is very noticeable with the ToneMap (Placebo). The result does not match the preview. But maybe this only happens with the video I'm using.

I have downloaded the dev version, and used the test video that I used at the beginning. I've done some testing with the different options, and something seems to be wrong with Vapoursynth or some setting, or it's because of the HDR version of the test video I'm using.

I've seen that LG's test video youu linked, doesn't show the entry "HDR format: XXXXXX" in the mediainfo, as it does in the one I'm using, maybe it has something to do with it.

I don't know much about it, I know there are are several HDR formats, and it seems that it doesn't necessarily appear in Mediainfo.
  • HDR10.
  • HDR10+
  • HDR HLG.
  • HDR Dolby Vision.
  • HDR Dynamic.


But the thing is, converting FFMPEG Tonemap with NoXsynth or Nvenc HDR to SDR, with either option, gives a much more natural and colorful and bright result, and it doesn't look weird at all.

Vapoursynth:

HDR10 to SDR --> Brighter but Tarnish colors
Tonemap (Mobius) --> Brighter but Tarnish colors
HDR10 to SDR (DG) --> Colors seems better, but very dark
Tonemap (Placebo) --> Although is ok in preview, seems that did nothing in the result, tarnish colors and whitish

NoXSynth:

FFMPEG Tonemap (Mobius)--> OK (perfect)
NVenc HDR to SDR (Bt2390)--> OK (perfect)

I need a day or some to do some more tests with the other video test, that I can't do right now because I'm processing.

Debug output after processing with Tonemap (Placebo), which in vapoursynth preview seems ok, but the result if equal as original video on a player which not process HDR.
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RE: Vapoursynth HDR to SDR not working as expected - by Brutoloco - 08.08.2022, 15:23

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