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VS Duplicate Frame Removal incl Output fps modification
#3
Hi again,

The sample is linked below:

https://files.catbox.moe/d2sdtj.mp4

It is a very simple input where the frames were drawn on 4s meaning there's 3 duplicates for each original frame, of course since this is longer than one second the framerate or rather the duplication method could change depending on the second that we are referring to.

This is a link for my sRestore Attempt:

https://files.catbox.moe/8asrul.mp4

As you can see, there are 1 duplicate frames for each original frame ( at least that's what I have concluded from importing and then seeking through After Effects ). Also the container is still recognized as 4 seconds long despite there only really being some 2 seconds in total.

I believe that maybe a DDFI-Rife like implementation where each duplicate frame is removed through a VMAF / PSNR pass would be the best way to go by, this is of course excluding the whole interpolation part.

My current method of doing this right now is just manually seeking through After Effects and then removing each duplicate frame and then exporting the created clip inside a 1s container that has all of the NON-Duplicated frames inside of it, ( basically 1 second long and X fps container ). I know this is not ideal but it bypasses the requirement for VFR.

Thank you!
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RE: VS Duplicate Frame Removal incl Output fps modification - by TheLastApostle - 03.12.2022, 14:26

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