18.12.2023, 19:41
(17.12.2023, 19:37)Selur Wrote: Did you test these through VSGAN or vs-mlrt?
None of them, I used "Frame->Resizer->RealESRGAN" and "Frame->Resizer->BasicVSR++"
My startup log is the following
-> skipped 'Intel(R) UHD Graphics 630' since it's no NVIDIA card
Detected NVIDIA PureVideo compatible cards: NVIDIA GeForce RTX 3060
Detected vfwDecoders with 32bit: VIDC.FFDS VIDC.LAGS VIDC.X264 VIDC.XVID vidc.cvid vidc.i420 vidc.iyuv vidc.mrle vidc.msvc vidc.uyvy vidc.yuy2 vidc.yvu9 vidc.yvyu
Detected vfw64BitDecoders: VIDC.FFDS VIDC.LAGS VIDC.X264 VIDC.XVID vidc.cvid vidc.i420 vidc.iyuv vidc.mrle vidc.msvc vidc.uyvy vidc.yuy2 vidc.yvu9 vidc.yvyu
Avisynth+ is available,..
DGDecNV available,..
Vapoursynth is available,..
DGDecNV available,..
VSGAN available,..
vsDPIR available,..
vsRIFE (torch) available,..
vsGMFSS fortuna available,..
vsBasicVSR++ available,..
vsRealESRGAN available,..
vsSwinIR available,..
vsHINet available,..
vsAnimeSR available,..
vsFeMaSR available,..
vsSCUNet available,..
vsCodeFormer available,..
vsGRLIR available,..
VSMLRT available,..
vsRIFE (mlrt) available,..
vsDPIR (mlrt) available,..
vsSAFA (mlrt) available,..
Dan
(17.12.2023, 20:28)Selur Wrote: Did a quick test.
Those models require additional parameters, so your whishes needs to go to https://github.com/rlaphoenix/VSGAN and/or https://github.com/AmusementClub/vs-mlrt/ to support these models.
Cu Selur
I noted that VSGAN added the support to HAT, I found the models in GoogleDrive, which parameters have to be passed ?