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Coversion Dolby Vision to SDR
#4
Yes, there is no option to disable or enable gpu support:
placebo.Tonemap(clip clip[, int src_csp, int dst_csp, int dst_prim, float src_max, float src_min, float dst_max, float dst_min, int dynamic_peak_detection, float smoothing_period, float scene_threshold_low, scene_threshold_high, int intent, int gamut_mode, int tone_mapping_function, int tone_mapping_mode, float tone_mapping_param, float tone_mapping_crosstalk, bool use_dovi, bool visualize_lut])
so its probably using whatever it finds.

As a side note: TimeCube also has matrices for dvhe0509.

Cu Selur
----
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
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Messages In This Thread
Coversion Dolby Vision to SDR - by Dan64 - 28.01.2024, 15:24
RE: Coversion Dolby Vision to SDR - by Selur - 28.01.2024, 15:33
RE: Coversion Dolby Vision to SDR - by Dan64 - 28.01.2024, 16:48
RE: Coversion Dolby Vision to SDR - by Selur - 28.01.2024, 18:48
RE: Coversion Dolby Vision to SDR - by Dan64 - 30.01.2024, 19:10
RE: Coversion Dolby Vision to SDR - by Selur - 30.01.2024, 19:13

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