Using a tv scale source.
Adding:
before applying vsdeoldify, doesn't seem to change anything.
But using:
does lighten the image up more.
So it might be a tv vs. pc scale problem.
If you use Tweak on full scale input, make sure to disable 'Coring', since that will limit the input to tv scale.
If you use an image as source: try different luma range setting.
=> would need the source to say for sure where the problem is
Cu Selur
Adding:
clip = core.resize.Bicubic(clip, range_in_s="limited", range_s="full")
# Setting color range to PC (full) range.
clip = core.std.SetFrameProp(clip=clip, prop="_ColorRange", intval=0)
But using:
# Setting color range to PC (full) range.
clip = core.std.SetFrameProp(clip=clip, prop="_ColorRange", intval=0)
clip = core.resize.Bicubic(clip, range_in_s="full", range_s="limited")
# Setting color range to TV (limited) range.
clip = core.std.SetFrameProp(clip=clip, prop="_ColorRange", intval=1)
So it might be a tv vs. pc scale problem.
If you use Tweak on full scale input, make sure to disable 'Coring', since that will limit the input to tv scale.
If you use an image as source: try different luma range setting.
=> would need the source to say for sure where the problem is

Cu Selur
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.