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Hybrid job stalls at endcoding with Deoldify
#3
(01.09.2024, 06:08)Selur Wrote:
Quote:According to the log, x264 didn't get any frames (wehn you killed the thread after 15min), so I suspect the issue is with processing of the Vapoursynth script.
Tested this with a similar source (same general resolution&co) and these settings and here encoding worked fine. VRAM usage spiked at ~13,5GB, encoding can at 4.5fps on a Geforce RTX 4800 with 16GB RAM.



What GPU are you using? Depending on your available VRAM, you might have to tweak your settings to use less VRAM.

I'm using a RTX 3070 FE.  When running the job, it would load up to 2.8 GB of 2.8 GB of Dedicated GPU Memory with 3.0 GB of GPU memory consumed ( 0.2GB of Shared used)


Does the Vapoursynth Preview work? (it should show some details if it does not)
You can also try the dev version (+ addons in the experimental folder; I used these)

Quote:
Quote:4 threads are consuming CPU time, but there isn't any indication of what's going on.
For me, it takes ~25 seconds before the first image appears when using Vapoursynth Preview.
Before aborting, check the usage of your GPU, since the engine creation will mainly run on the GPU.

The preview never shows up.  It's a similar behavior to the full job.  CPU ramps up a few threads, I can see memory consumption on the GPU go up modestly a few blips of GPU processing but then it sits there.  Tried this with and without antivirus and that didn't seem to change the behavior.

I'll give the dev version a go this evening when I get back to the house.   Thank you for looking at this.
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RE: Hybrid job stalls at endcoding with Deoldify - by wpsandy - 01.09.2024, 16:11

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