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[HELP] rife - encoding freezes
#4
Encoding call:
"E:\Pro321\Hybrid2\Hybrid\64bit\Vapoursynth\vspipe.exe" "C:\Users\79142\AppData\Local\Temp\encodingTempSynthSkript_2024-09-07@21_03_15_4110_0.vpy" - -c y4m | "E:\Pro321\Hybrid2\Hybrid\64bit\x265.exe" --input - --fps 60/1 --output-depth 8 --y4m --profile main --limit-modes --no-early-skip --no-open-gop --opt-ref-list-length-pps --lookahead-slices 0 --crf 18.00 --opt-qp-pps --cbqpoffs -2 --crqpoffs -2 --limit-refs 0 --ssim-rd --psy-rd 2.50 --rdoq-level 2 --psy-rdoq 10.00 --aq-mode 0 --deblock=-1:-1 --limit-sao --no-repeat-headers --no-mcstf --range limited --colormatrix bt709 --sar 1:1 --output "C:\Users\79142\AppData\Local\Temp\2024-09-07@21_03_15_4110_03.265"
and used script:
# Imports import vapoursynth as vs # getting Vapoursynth core import sys import os core = vs.core # Import scripts folder scriptPath = 'E:/Pro321/Hybrid2/Hybrid/64bit/vsscripts' sys.path.insert(0, os.path.abspath(scriptPath)) # loading plugins core.std.LoadPlugin(path="E:/Pro321/Hybrid2/Hybrid/64bit/vsfilters/FrameFilter/RIFE/librife.dll") core.std.LoadPlugin(path="E:/Pro321/Hybrid2/Hybrid/64bit/vsfilters/SourceFilter/BestSource/BestSource.dll") # Import scripts import validate # Source: 'E:\COOKIE 111\CHAERYEONG111_new.mp4' # Current color space: YUV420P8, bit depth: 8, resolution: 2160x3840, frame rate: 30fps, scanorder: progressive, yuv luminance scale: limited, matrix: 709 # Loading E:\COOKIE 111\CHAERYEONG111_new.mp4 using BestSource (NOT recommended and untested!) clip = core.bs.VideoSource(source="E:/COOKIE 111/CHAERYEONG111_new.mp4", cachepath="C:/Users/79142/AppData/Local/Temp/CHAERYEONG111_new.json", track=0) frame = clip.get_frame(0) # setting color matrix to 709. clip = core.std.SetFrameProps(clip, _Matrix=vs.MATRIX_BT709) # setting color transfer (vs.TRANSFER_BT2020_10), if it is not set. if validate.transferIsInvalid(clip): clip = core.std.SetFrameProps(clip=clip, _Transfer=vs.TRANSFER_BT2020_10) # setting color primaries info (to vs.PRIMARIES_BT2020), if it is not set. if validate.primariesIsInvalid(clip): clip = core.std.SetFrameProps(clip=clip, _Primaries=vs.PRIMARIES_BT2020) # setting color range to TV (limited) range. clip = core.std.SetFrameProps(clip=clip, _ColorRange=vs.RANGE_LIMITED) # making sure frame rate is set to 30fps clip = core.std.AssumeFPS(clip=clip, fpsnum=30, fpsden=1) # making sure the detected scan type is set (detected: progressive) clip = core.std.SetFrameProps(clip=clip, _FieldBased=vs.FIELD_PROGRESSIVE) # progressive # adjusting color space from YUV420P8 to RGBS for vsRIFE clip = core.resize.Bicubic(clip=clip, format=vs.RGBS, matrix_in_s="709", range_s="limited") # adjusting frame count&rate with RIFE, target fps: 60fps clip = core.rife.RIFE(clip, model=66, fps_num=60, fps_den=1, uhd=True) # new fps: 60 # adjusting output color from: RGBS to YUV420P8 for x265Model clip = core.resize.Bicubic(clip=clip, format=vs.YUV420P8, matrix_s="709", range_s="limited", dither_type="error_diffusion") # set output frame rate to 60fps (progressive) clip = core.std.AssumeFPS(clip=clip, fpsnum=60, fpsden=1) # output clip.set_output()
(side note: Totally forgot to remove the 'NOT recommended and untested!' warning.)
both seem fine.
Side note: I would set BestSource to use 'cuda' decoding, decoding 4k hevc on cpu can slow things down quite a bit and if there's a dedicated hardware decoder why not use it. Smile

Encoding starts at: "21:03:54"
2024.09.07 - 21:03:54_Windows 10 Version 22H2 (64bit)_2024.09.03.1 - level 9: x265 output: y4m [info]: 2160x3840 fps 60/1 i420p8 sar 1:1 unknown frame count raw [info]: output file: C:\Users\79142\AppData\Local\Temp\2024-09-07@21_03_15_4110_03.265 x265 [info]: HEVC encoder version 3.6+117-858bf15 x265 [info]: build info [Windows][GCC 14.2.0][64 bit] 8bit+10bit+12bit x265 [info]: using cpu capabilities: MMX2 SSE2Fast LZCNT SSSE3 SSE4.2 AVX FMA3 BMI2 AVX2 x265 [info]: Main profile, Level-5.1 (Main tier) x265 [info]: Thread pool created using 16 threads x265 [info]: Slices : 1 x265 [info]: frame threads / pool features : 4 / wpp(60 rows) x265 [info]: Coding QT: max CU size, min CU size : 64 / 8 x265 [info]: Residual QT: max TU size, max depth : 32 / 1 inter / 1 intra x265 [info]: ME / range / subpel / merge : hex / 57 / 2 / 3 x265 [info]: Keyframe min / max / scenecut / bias : 25 / 250 / 40 / 5.00 x265 [info]: Cb/Cr QP Offset : -2 / -2 x265 [info]: Lookahead / bframes / badapt : 20 / 4 / 2 x265 [info]: b-pyramid / weightp / weightb : 1 / 1 / 0 x265 [info]: References / ref-limit cu / depth : 3 / off / off x265 [info]: AQ: mode / str / qg-size / cu-tree : 1 / 0.0 / 32 / 1 x265 [info]: Rate Control / qCompress : CRF-18.0 / 0.60 x265 [info]: tools: limit-modes rd=3 ssim-rd psy-rd=2.50 rdoq=2 psy-rdoq=10.00 x265 [info]: tools: rskip mode=1 signhide tmvp b-intra strong-intra-smoothing x265 [info]: tools: deblock(tC=-1:B=-1) sao

first frame is processed 4 seconds later:
2024.09.07 - 21:03:58_Windows 10 Version 22H2 (64bit)_2024.09.03.1 - level 9: x265 output: 1 frames: 0.03 fps, 239274.72 kb/s
and looking at the further outputs, I see no stalling.
There does not seem to be any 'pausing' or similar, which should show in a drop in the average frame rate.

The overall encoding speed also seems like an expected speed:
2024.09.07 - 21:34:03_Windows 10 Version 22H2 (64bit)_2024.09.03.1 - level 9: x265 output: x265 [info]: frame I: 48, Avg QP:24.07 kb/s: 70279.85 x265 [info]: frame P: 3116, Avg QP:25.22 kb/s: 53047.96 x265 [info]: frame B: 8380, Avg QP:28.34 kb/s: 19125.44 x265 [info]: Weighted P-Frames: Y:2.2% UV:0.8% encoded 11544 frames in 1808.81s (6.38 fps), 28494.64 kb/s, Avg QP:27.48


Quote:the problem is that when it comes to the encoding stage, it thinks for a long time, with the sound of the loading process, then it freezes, then it starts processing.
Can you elaborate on that, since the debug output does not show anything like this.
Might be some 'glitch' in the progress indication.
If you look at the gpu and cpu usage, can you see those freezes there somehow?

Cu Selur
----
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Offline between (including) 29th of June and 5th of July => RochHarz Festival
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Messages In This Thread
rife - encoding freezes - by humanoid86 - 07.09.2024, 06:20
RE: rife - by Selur - 07.09.2024, 12:50
RE: rife - by humanoid86 - 07.09.2024, 14:47
RE: rife - by Selur - 07.09.2024, 15:31
RE: rife - encoding freezes - by humanoid86 - 08.09.2024, 02:19
RE: rife - encoding freezes - by Selur - 08.09.2024, 07:15
RE: rife - encoding freezes - by humanoid86 - 08.09.2024, 08:52
RE: rife - encoding freezes - by humanoid86 - 28.09.2024, 06:37
RE: rife - encoding freezes - by Selur - 28.09.2024, 07:08
RE: rife - encoding freezes - by humanoid86 - 28.09.2024, 07:20
RE: rife - encoding freezes - by Selur - 28.09.2024, 07:28
RE: rife - encoding freezes - by humanoid86 - 28.09.2024, 08:54
RE: rife - encoding freezes - by Selur - 28.09.2024, 10:47
RE: rife - encoding freezes - by humanoid86 - 29.09.2024, 07:49
RE: rife - encoding freezes - by Selur - 29.09.2024, 08:00
RE: rife - encoding freezes - by humanoid86 - 29.09.2024, 08:26
RE: rife - encoding freezes - by Selur - 29.09.2024, 08:32
RE: rife - encoding freezes - by humanoid86 - 29.09.2024, 08:39
RE: rife - encoding freezes - by Selur - 29.09.2024, 08:55
RE: rife - encoding freezes - by humanoid86 - 29.09.2024, 08:57

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