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[BUG] GLSL filter = crash
#11
Okay, so if you feed 8k content into GLSL via vsplacebo it crashes and if you feed 4k content it works, correct?
(you resized to 4k and then applied the GLSL filter; here, there is no issue with 10k content; haven't tested further)
So this is probably some restriction based on the resolution, or some other setting in the drivers.
Did you change any of the default global 3d setting (or similar) for your card?

Cu Selur
----
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
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Messages In This Thread
GLSL filter = crash - by tailland - 20.09.2024, 12:21
RE: GLSL filter = crash - by Selur - 20.09.2024, 12:41
RE: GLSL filter = crash - by tailland - 20.09.2024, 13:07
RE: GLSL filter = crash - by Selur - 20.09.2024, 13:32
RE: GLSL filter = crash - by Selur - 20.09.2024, 13:44
RE: GLSL filter = crash - by tailland - 20.09.2024, 16:08
RE: GLSL filter = crash - by Selur - 20.09.2024, 16:20
RE: GLSL filter = crash - by tailland - 20.09.2024, 16:21
RE: GLSL filter = crash - by Selur - 20.09.2024, 16:46
RE: GLSL filter = crash - by tailland - 20.09.2024, 16:48
RE: GLSL filter = crash - by Selur - 20.09.2024, 17:24
RE: GLSL filter = crash - by tailland - 20.09.2024, 17:44
RE: GLSL filter = crash - by Selur - 21.09.2024, 18:49

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