13.10.2024, 10:35
Quote: You sure about that?Yes, the only solution I see would be that someone writes a non-script based, but actual sRestore filter, which I neither have the time nor knowledge for.
Using 'linear mode' (= version from muvsfunc) is the only way atm. that makes sRestore work as it should in Vapoursynth. Downside is it can slow stuff down.
(read https://forum.doom9.org/showthread.php?t=184852 for more info on it)
Quote:I guess its back to an older release of hybrid, until i find an solid solution for this issue .You probably would have to go back to a version which still uses Vapoursynth R63 (probably a 2022 version) for sRestore to work as it should as it was intended while not slowing down things.