Another way would be to use BasicVSR++ with 'EdgeMask (Bloated)' and expand the mask by 1 or 2, but that requires an NVIDIA card. see: https://www.mediafire.com/file/1n6h1ir26...B.mp4/file
(+ I'm found a bug in the edge mask handling which is fixed in a dev version I'm uploading atm.)
Cu Selur
(+ I'm found a bug in the edge mask handling which is fixed in a dev version I'm uploading atm.)
Cu Selur
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.


