27.06.2026, 12:25
War es damals nicht das Problem, das der adaptive-sharpen.glsl nicht angewendet wurde,...?
Da er in dem Skript auftaucht, sehe ich da keine Parallele.
Falls Du etwas anderes meinst, verlinkt den Thread, um den es Dir geht.
Cu Selur
Da er in dem Skript auftaucht, sehe ich da keine Parallele.
# adjusting color space from YUV420P8 to YUV444P16 for vsGLSLAdaptiveSharpen
clip = core.resize.Spline36(clip=clip, format=vs.YUV444P16)
# sharpening using GLSL Adaptive Sharpening
with open("C:/Program Files/Hybrid/64bit/vsfilters/GLSL/parameterized/adaptive-sharpen.glsl") as glslf:
glsl = glslf.read()
glsl = glsl.replace('#define curve_height 1.0', '#define curve_height 1.0000')
glsl = glsl.replace('#define anime_mode false', '#define anime_mode true')
glsl = glsl.replace('#define overshoot_ctrl false', '#define overshoot_ctrl true')
glsl = glsl.replace('#define video_level_out false', '#define video_level_out false')
clip = core.placebo.Shader(clip, shader_s=glsl, width=clip.width, height=clip.height)
from vsrealesrgan import realesrgan as RealESRGAN
# adjusting color space from YUV444P16 to RGBH for vsRealESRGAN
clip = core.resize.Spline36(clip=clip, format=vs.RGBH, matrix_in_s="709", range_in_s="limited", range_s="full")
# resizing using RealESRGAN
clip = RealESRGAN(clip, model=4, device_index=0, trt=True, trt_cache_dir=r"C:\Users\Peter\AppData\Local\Temp") # 7680x4320
# resizing 7680x4320 to 3840x2160Cu Selur
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.

