Problem with Vapoursynth is a bug, when frame interpolation is used, input time codes should be ignored, which did not happen and thus the time code count does not match the frame count which causes the crash.
=> the dev version I send you should already fix that, please try with the dev version like I asked you and report back.
Cu Selur
=> the dev version I send you should already fix that, please try with the dev version like I asked you and report back.
Cu Selur
----
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.