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[HELP] Any ideas on how to handle a variable FPS source?
#5
Thanks - I'll meditate on that.

But to be completely honest it is hard to believe, that to this very day nobody came up with a sound method to analyze content and interpolate it to some form of progressive constant frame rate while skipping frame doubles. I mean from what I could gather even latest versions of SVP use double frame dropping for smoothing the played video even further and avoid stuttering.
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RE: Any ideas on how to handle a variable FPS source? - by Motorbreath - 15.04.2020, 01:00

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