22.07.2020, 18:18
Okay, good and bad news:
Good news: I can reproduce the issue.
Bad news: no clue why Vapoursynth is behaving like it does.
-> I opened a thread about it over at doom9s (https://forum.doom9.org/showthread.php?p=1919110) where I know that all the main Vapoursynth authors are frequently.
So with a bit of luck they can tell me how to do this properly and adjust Hybrid accordingly.
Using the 'Range conversion' option does not seem like the proper way, but iirc. a similar unexplained color issue like this was that caused me to add that option in the beginning.
So fingers crossed that someone over at doom9 knows the answer.
Cu Selur
Good news: I can reproduce the issue.
Bad news: no clue why Vapoursynth is behaving like it does.
-> I opened a thread about it over at doom9s (https://forum.doom9.org/showthread.php?p=1919110) where I know that all the main Vapoursynth authors are frequently.
So with a bit of luck they can tell me how to do this properly and adjust Hybrid accordingly.
Using the 'Range conversion' option does not seem like the proper way, but iirc. a similar unexplained color issue like this was that caused me to add that option in the beginning.

So fingers crossed that someone over at doom9 knows the answer.
Cu Selur
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.