25.08.2020, 21:47
@Adamcarter:
Had a quick look at the Return fo Treasure Island file.
For deinterlacing assuming tff and deinterlacing using QTGMC and sRestore look like a good choice:
playing around with the denoising options in QTGMC might also be a good idea.
for some of the chroma residuals due to the interlacing handling I would try Vapoursynth->Artifacts->RCR->Vinvers2, something like:
(also try different settings)
Regarding the chroma merging try: Filtering->Vapoursynth->Artefacts->Fix Chroma Bleeding
Side note: not sure I like or hate the effect of 'Retinex' when used for the coloring; for quite a few scenes it really seems good on others not so much, at east with the default values. But it really helps to see more of the artifacts and problems.
Cu Selur
Ps.: what's the thread over at videohelp regarding this source?
Had a quick look at the Return fo Treasure Island file.
For deinterlacing assuming tff and deinterlacing using QTGMC and sRestore look like a good choice:
clip = core.std.AddBorders(clip=clip, left=0, right=2, top=0, bottom=0) # add borders to archive mod 4 (VsQTGMC)
# setting field order to what QTGMC should assume
clip = core.std.SetFrameProp(clip=clip, prop="_FieldBased", intval=2)
# Deinterlacing using QTGMC
clip = havsfunc.QTGMC(Input=clip, Preset="Slower", TFF=True, InputType=0, TR2=1, Sharpness=1.0, SourceMatch=0, Lossless=0, opencl=True) # new fps: 59.94
# make sure content is preceived as frame based
clip = core.std.SetFieldBased(clip, 0)
clip = core.std.CropRel(clip=clip, left=0, right=2, top=0, bottom=0) # removing borders (VsQTGMC)
# adjusting frame count and rate with sRestore
clip = havsfunc.srestore(source=clip, frate=25.000, omode=6, speed=9, thresh=16)
for some of the chroma residuals due to the interlacing handling I would try Vapoursynth->Artifacts->RCR->Vinvers2, something like:
clip = havsfunc.Vinverse2(clp=clip, sstr=5.00)
Regarding the chroma merging try: Filtering->Vapoursynth->Artefacts->Fix Chroma Bleeding
Side note: not sure I like or hate the effect of 'Retinex' when used for the coloring; for quite a few scenes it really seems good on others not so much, at east with the default values. But it really helps to see more of the artifacts and problems.
Cu Selur
Ps.: what's the thread over at videohelp regarding this source?
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.