20.09.2020, 00:03
Just a small bugfix update info for this version:
Problem: Filtering -> VapourSynth -> Color: Levels and Limiter works incorrectly because due mistake in script they use YUV input instead of RGB. Also some UI controls in these filters adjusted incorrectly yet.
Problem fix: Levels and Limiter will work correctly if you apply dummy empty "identify.cube" LUT in TimeCube filter. TimeCube filter outputs RGB and provides proper RGB input for Levels and Limiter. Also you need to use only "Planes: all".
Further illustration of this problem here: https://forum.doom9.org/showthread.php?p...ost1923597
Levels in/out min/max also works correctly only with RGB input. For example default untouched in/out 16-235 video setting and Gamma 0.20 is equal to Gamma -1.00 in DaVinci Resolve. No problem here.
Just for further understanding: VapourSynth Levels filter works similar to any Levels color correction tool in any graphic editor. Here is illustration of Levels filter in Photoshop:
Problem: Filtering -> VapourSynth -> Color: Levels and Limiter works incorrectly because due mistake in script they use YUV input instead of RGB. Also some UI controls in these filters adjusted incorrectly yet.
Problem fix: Levels and Limiter will work correctly if you apply dummy empty "identify.cube" LUT in TimeCube filter. TimeCube filter outputs RGB and provides proper RGB input for Levels and Limiter. Also you need to use only "Planes: all".
Further illustration of this problem here: https://forum.doom9.org/showthread.php?p...ost1923597
Levels in/out min/max also works correctly only with RGB input. For example default untouched in/out 16-235 video setting and Gamma 0.20 is equal to Gamma -1.00 in DaVinci Resolve. No problem here.
Just for further understanding: VapourSynth Levels filter works similar to any Levels color correction tool in any graphic editor. Here is illustration of Levels filter in Photoshop: