17.09.2020, 09:46
Green/purple gamma shift may be reproduced with any file and any bit depth. I already reported here https://forum.doom9.org/showthread.php?t...1&page=205
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TimeCube + Levels gamma conflict is very easy to see if you apply black&white LUT. See attachment. It works the same with any file and any bit depth. This is how reproduced poblem should look:
TimeCube LUT + Levels gamma 0.5 (planes: luma) = light color cast
TimeCube LUT + Levels gamma 0.5 (planes: all) = no color cast. Pure desaturated image. (this is because TimeCube outputs RGB)
Levels gamma 0.5 (planes: luma) = no color cast. Pure desaturated image.
Levels gamma 0.5 (planes: all) = strong green color cast
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TimeCube + Levels gamma conflict is very easy to see if you apply black&white LUT. See attachment. It works the same with any file and any bit depth. This is how reproduced poblem should look:
TimeCube LUT + Levels gamma 0.5 (planes: luma) = light color cast
TimeCube LUT + Levels gamma 0.5 (planes: all) = no color cast. Pure desaturated image. (this is because TimeCube outputs RGB)
Levels gamma 0.5 (planes: luma) = no color cast. Pure desaturated image.
Levels gamma 0.5 (planes: all) = strong green color cast