Quote:Yes, if everything wasyes.
Hybrid will on start-up look what extensions&co are available and then list then in the log tab.
I for example see:
Detected NVIDIA PureVideo compatible cards: NVIDIA GeForce RTX 4080
Detected vfwDecoders with 32bit: VIDC.LAGS VIDC.WMV3 vidc.cvid vidc.i420 vidc.iyuv vidc.mrle vidc.msvc vidc.uyvy vidc.yuy2 vidc.yvu9 vidc.yvyu
Detected vfw64BitDecoders: VIDC.LAGS VIDC.WMV3 vidc.cvid vidc.i420 vidc.iyuv vidc.mrle vidc.msvc vidc.uyvy vidc.yuy2 vidc.yvu9 vidc.yvyu
Avisynth+ is available,..
DGDecNV available,..
Vapoursynth is available,..
DGDecNV available,..
VSGAN available,..
vsDPIR available,..
vsRIFE (torch) available,..
vsGMFSS fortuna available,..
vsBasicVSR++ available,..
vsRealESRGAN available,..
vsSwinIR available,..
vsHINet available,..
vsAnimeSR available,..
vsFeMaSR available,..
vsSCUNet available,..
vsCodeFormer available,..
vsGRLIR available,..
VSMLRT available,..
vsRIFE (mlrt) available,..
vsDPIR (mlrt) available,..
Finished startup, finished after 11.494s
Okay, I just checked the code, Hybrid will only show vsgan if the model folder is available:
QString vsgan = StaticHelper::relativeToAbsolutePath("./64bit/vsgan_models");
m_optionalAvailableFilters.insert(QString("VSGAN"), FileHelper::existFolder(vsgan));
QString vsdpir = StaticHelper::relativeToAbsolutePath("./64bit/Vapoursynth/Lib/site-packages/vsdpir");
m_optionalAvailableFilters.insert(QString("VSDPIR"), FileHelper::existFolder(vsdpir));
QString torchRife = StaticHelper::relativeToAbsolutePath("./64bit/Vapoursynth/Lib/site-packages/vsrife");
m_optionalAvailableFilters.insert(QString("VSTORCHRIFE"), FileHelper::existFolder(torchRife));
QString gmfssfortuna = StaticHelper::relativeToAbsolutePath("./64bit/Vapoursynth/Lib/site-packages/vsgmfss_fortuna");
m_optionalAvailableFilters.insert(QString("VSGMFSSFORTUNA"), FileHelper::existFolder(gmfssfortuna));
QString realsrgan = StaticHelper::relativeToAbsolutePath("./64bit/Vapoursynth/Lib/site-packages/vsrealesrgan");
m_optionalAvailableFilters.insert(QString("VSREALESRGAN"), FileHelper::existFolder(realsrgan));
QString basicvsrpp = StaticHelper::relativeToAbsolutePath("./64bit/Vapoursynth/Lib/site-packages/vsbasicvsrpp");
m_optionalAvailableFilters.insert(QString("VSBASICVSRPP"), FileHelper::existFolder(basicvsrpp));
QString vsswinir = StaticHelper::relativeToAbsolutePath("./64bit/Vapoursynth/Lib/site-packages/vsswinir");
m_optionalAvailableFilters.insert(QString("VSSWINIR"), FileHelper::existFolder(vsswinir));
QString vshinet = StaticHelper::relativeToAbsolutePath("./64bit/Vapoursynth/Lib/site-packages/vshinet");
m_optionalAvailableFilters.insert(QString("VSHINET"), FileHelper::existFolder(vshinet));
QString ansimesr = StaticHelper::relativeToAbsolutePath("./64bit/Vapoursynth/Lib/site-packages/vsanimesr");
m_optionalAvailableFilters.insert(QString("VSANIMESR"), FileHelper::existFolder(ansimesr));
QString femasr = StaticHelper::relativeToAbsolutePath("./64bit/Vapoursynth/Lib/site-packages/vsfemasr");
m_optionalAvailableFilters.insert(QString("VSFEMASR"), FileHelper::existFolder(femasr));
QString scunet = StaticHelper::relativeToAbsolutePath("./64bit/Vapoursynth/Lib/site-packages/vsscunet");
m_optionalAvailableFilters.insert(QString("VSSCUNET"), FileHelper::existFolder(scunet));
QString vscodeformer = StaticHelper::relativeToAbsolutePath("./64bit/Vapoursynth/Lib/site-packages/vscodeformer");
m_optionalAvailableFilters.insert(QString("VSCODEFORMER"), FileHelper::existFolder(vscodeformer));
m_optionalAvailableFilters.insert(QString("VSREALCUGAN"), true);
QString vsgrlir = StaticHelper::relativeToAbsolutePath("./64bit/Vapoursynth/Lib/site-packages/vsgrlir");
m_optionalAvailableFilters.insert(QString("VSGRLIR"), FileHelper::existFolder(vsgrlir));
QString vsmlrt = StaticHelper::relativeToAbsolutePath("./64bit/vs-mlrt");
m_optionalAvailableFilters.insert(QString("VSMLRT"), FileHelper::existFolder(vsmlrt));
Cu Selur
Ps.:
Like I wrote before:
Quote:That said, I have torch&mlrt addons for Hybrid nowadays, see: https://forum.selur.net/thread-2820.html
(drop a post there, that you also would like the addons and I'll send you my current links via pm after work)
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.