MVTools is available for Avisynth, Avisynth++ and Vapoursynth (https://github.com/dubhater/vapoursynth-mvtools).
Either Avisynth++ or Vapoursynth are the way to go, there is no mvtools without Avisynth/Vaporusynth/Avisynth++.
(as developer I would use Vapoursynth since it's Python with additional libraries and when writing a Vaporusynth script you are basically writing Python code )
For a start:
a. read the Avisynth (and Vapoursynth) documentation of the filters.
b. look in Hybrid\64bit\Avisynth\avisynthPlugins\MvToolsFPSmod.avs and look at the Vapoursynth script view when MVToolsFPS is used in Vapoursynth to get an example on how things connect.
libsvpflow1 and libsvpflow2 which are used in SVP are 'just' ports of MVTools which can use the GPU and are more restricted.
btw. FrameRateConverter (https://forum.doom9.org/showthread.php?t=174793) might be interessting.
Atm. it's still based on MVTools, but in the next coming versions it will also add support for RIFE for interpolation, which should help a lot.
(The thread itself is interresting to see what folks identify as problems during interpolation etc. )
Cu Selur
Either Avisynth++ or Vapoursynth are the way to go, there is no mvtools without Avisynth/Vaporusynth/Avisynth++.
(as developer I would use Vapoursynth since it's Python with additional libraries and when writing a Vaporusynth script you are basically writing Python code )
For a start:
a. read the Avisynth (and Vapoursynth) documentation of the filters.
b. look in Hybrid\64bit\Avisynth\avisynthPlugins\MvToolsFPSmod.avs and look at the Vapoursynth script view when MVToolsFPS is used in Vapoursynth to get an example on how things connect.
libsvpflow1 and libsvpflow2 which are used in SVP are 'just' ports of MVTools which can use the GPU and are more restricted.
btw. FrameRateConverter (https://forum.doom9.org/showthread.php?t=174793) might be interessting.
Atm. it's still based on MVTools, but in the next coming versions it will also add support for RIFE for interpolation, which should help a lot.
(The thread itself is interresting to see what folks identify as problems during interpolation etc. )
Cu Selur
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.