26.12.2021, 04:36
(25.12.2021, 19:26)Selur Wrote: Just, tested it:Niceee thanks
-> had no problem here using multiple GLSL filters,....# Imports import vapoursynth as vs # getting Vapoursynth core core = vs.core # Loading Plugins core.std.LoadPlugin(path="I:/Hybrid/64bit/vsfilters/Support/libvs_placebo.dll") core.std.LoadPlugin(path="I:/Hybrid/64bit/vsfilters/SourceFilter/FFMS2/ffms2.dll") # source: 'G:\TestClips&Co\files\test.avi' # current color space: YUV420P8, bit depth: 8, resolution: 640x352, fps: 25, color matrix: 470bg, yuv luminance scale: limited, scanorder: progressive # Loading source using FFMS2 clip = core.ffms2.Source(source="G:/TestClips&Co/files/test.avi",cachefile="E:/Temp/avi_6c441f37d9750b62d59f16ecdbd59393_853323747.ffindex",format=vs.YUV420P8,alpha=False) # making sure input color matrix is set as 470bg clip = core.resize.Bicubic(clip, matrix_in_s="470bg",range_s="limited") # making sure frame rate is set to 25 clip = core.std.AssumeFPS(clip=clip, fpsnum=25, fpsden=1) # Setting color range to TV (limited) range. clip = core.std.SetFrameProp(clip=clip, prop="_ColorRange", intval=1) # GLSL filter: ACNet.glsl # adjusting color space from YUV420P8 to YUV444P16 for VsGLSLFilter clip = core.resize.Bicubic(clip=clip, format=vs.YUV444P16, range_s="limited") clip = core.placebo.Shader(clip=clip, shader="I:/Hybrid/64bit/vsfilters/GLSL/ACNet.glsl", width=640, height=352) # GLSL filter: adaptive-sharpen.glsl clip = core.placebo.Shader(clip=clip, shader="I:/Hybrid/64bit/vsfilters/GLSL/adaptive-sharpen.glsl", width=640, height=352) # adjusting output color from: YUV444P16 to YUV420P8 for x264Model clip = core.resize.Bicubic(clip=clip, format=vs.YUV420P8, range_s="limited") # set output frame rate to 25.000fps clip = core.std.AssumeFPS(clip=clip, fpsnum=25, fpsden=1) # Output clip.set_output()
You need to use "Filter Queue" instead of the default "Filter Order" to add multiple instances,...
read: [INFO] About Vapoursynth Filter Order/Queue
Hybrid allows to add:I'm also working on allowing to apply (most) filters only on parts of the image, but so far I only had time to add this for 'Levels'. (I mainly have to adjust the GUI to support this, the background code is already implemented, but I haven't found the time to add this). Also this is more of a 'gimmicky' feature for me as nobody required it and I sometimes use something likt that to see how different denoisers act on a source by dividing the source in X sections and filter each section with a different denoiser.
- (most) filters multiple times
- (most) filters only on frame sections
Cu Selur
However it seems that Anime4K shaders cannot be applied this way?
I'm not sure if it is a VS issue or the structure of Anime4K glsl shaders but they don't seem to work well with video exporting outside of mpv, maybe you can take a look?
Thanks in advance

