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[HELP] Fragments disappear in hand-drawn animation
#1
Question 
Hello, when using the Despot and SpotLess filters (mainly) and LUTDeCrawl, whole pieces in the frame often disappear with rapid movement, as if they dissolve in the background color. Fragments of black lines that are not noise also disappear. When these filters are turned off, there is much more noise in the frame (real interference appears) here and there.
The question arises, how to remove noise in hand-drawn animation and not spoil the frames?
Maybe there are some recommendations for setting up or using other filters? Thanks!
# Imports import os import sys import ctypes # Loading Support Files Dllref = ctypes.windll.LoadLibrary("D:/Progs/Hybrid/64bit/vsfilters/Support/libfftw3-3.dll") Dllref = ctypes.windll.LoadLibrary("D:/Progs/Hybrid/64bit/vsfilters/Support/libfftw3f-3.dll") import vapoursynth as vs # getting Vapoursynth core core = vs.core # Import scripts folder scriptPath = 'D:/Progs/Hybrid/64bit/vsscripts' sys.path.insert(0, os.path.abspath(scriptPath)) # Loading Plugins core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/ResizeFilter/nnedi3/vsznedi3.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/Support/libdescale.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/Support/Bilateral.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/ResizeFilter/nnedi3/NNEDI3CL.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/GrainFilter/AddGrain/AddGrain.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/Support/EEDI3m.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/Support/temporalsoften.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/GrainFilter/RemoveGrain/RemoveGrainVS.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/DebandFilter/Flash3kDeband/flash3kyuu_deband.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/SharpenFilter/AWarpSharp2/libawarpsharp2.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/Support/TCanny.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/Support/fmtconv.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/Support/vcm.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/Support/libmvtools_sf_em64t.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/DenoiseFilter/TTempSmooth/TTempSmooth.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/Support/DCTFilter.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/DeblockFilter/Deblock/Deblock.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/DenoiseFilter/KNLMeansCL/KNLMeansCL.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/DenoiseFilter/NEO_FFT3DFilter/neo-fft3d.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/DenoiseFilter/DFTTest/DFTTest.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/DenoiseFilter/VagueDenoiser/VagueDenoiser.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/Support/libtemporalmedian.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/Support/libmvtools.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/DeCrawlFilter/DeDot/libdedot.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/DeCrawlFilter/DotKill/DotKill.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/MiscFilter/MiscFilters/MiscFilters.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/Support/scenechange.dll") core.std.LoadPlugin(path="D:/Progs/Hybrid/64bit/vsfilters/SourceFilter/FFMS2/ffms2.dll") # Import scripts import edi_rpow2 import fvsfunc import mvsfunc import muvsfunc import G41Fun import SpotLess import havsfunc # source: 'F:\Downloads\Осторожно, обезьянки\01. Обезьянки. Гирлянда из малышей - 1983.avi' # current color space: YUV420P8, bit depth: 8, resolution: 720x544, fps: 25, color matrix: 470bg, yuv luminance scale: limited, scanorder: progressive # Loading source using FFMS2 clip = core.ffms2.Source(source="F:/Downloads/Осторожно, обезьянки/01. Обезьянки. Гирлянда из малышей - 1983.avi",format=vs.YUV420P8,alpha=False) # making sure input color matrix is set as 470bg clip = core.resize.Bicubic(clip, matrix_in_s="470bg",range_s="limited") # making sure frame rate is set to 25 clip = core.std.AssumeFPS(clip=clip, fpsnum=25, fpsden=1) # Setting color range to TV (limited) range. clip = core.std.SetFrameProp(clip=clip, prop="_ColorRange", intval=1) # anti decrawling using LUTDeCrawl clip = havsfunc.LUTDeCrawl(input=clip, maxdiff=60, scnchg=22) clip = core.dotkill.DotKillS(clip=clip, usematch=True) clip = core.dedot.Dedot(clip=clip) clip = SpotLess.SpotLess(clip=clip, radT=1, ablksz=8, rec=True) # denoising using VagueDenoiser clip = core.vd.VagueDenoiser(clip=clip) # denoising using DFTTest clip = core.dfttest.DFTTest(clip=clip, ftype=1) # denoising using Neo-FFT3D clip = core.neo_fft3d.FFT3D(clip=clip, sigma=1.00, sigma2=2.00, sigma4=3.00, planes=[1,2]) # denoising using KNLMeansCL # adjusting color space from YUV420P8 to RGB24 for vsKNLMeans clip = core.resize.Bicubic(clip=clip, format=vs.RGB24, matrix_in_s="470bg", range_s="limited") clip = core.knlm.KNLMeansCL(clip=clip, d=3, a=3, channels="RGB", wmode=1, device_type="gpu", device_id=0) # adjusting color space from RGB24 to YUV444P8 for vsMCT clip = core.resize.Bicubic(clip=clip, format=vs.YUV444P8, matrix_s="470bg", range_s="limited") # denoising using MCTemporalDenoise clip = havsfunc.MCTemporalDenoise(i=clip, settings="medium", deblock=True, useQED=True, quant1=10, quant2=20, bt=1) # denoising using mClean clip = G41Fun.mClean(clip=clip, sharp=6, rn=15, deband=0) # Denoising using QTGMC clip = havsfunc.QTGMC(Input=clip, Preset="Fast", InputType=1, TR2=0, SourceMatch=0, Lossless=0, EZDenoise=0.10, NoisePreset="Fast", opencl=True, device=0) # debanding using GradFun3 clip = fvsfunc.GradFun3(src=clip, dyn=True, staticnoise=True) # adjusting output color from: YUV444P16 to YUV420P8 for VCEEncModel clip = core.resize.Bicubic(clip=clip, format=vs.YUV420P8, range_s="limited") # set output frame rate to 25.000fps clip = core.std.AssumeFPS(clip=clip, fpsnum=25, fpsden=1) # Output
IMG:
http://lostpix.com/img/2022-02/18/gefmps...t5thqv.png

Maybe there are some recommendations, presets for this type of video? I would like to optimize this somehow, not to pick up settings every time, the interference is quite typical. I would like to test 3-5 presets and choose the appropriate one.
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Fragments disappear in hand-drawn animation - by Dmitry - 18.02.2022, 12:53

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