17.06.2022, 23:33
That sounds nice here:
http://avisynth.nl/index.php/AviSynthShader
For example, GPU-accelerated HLSL resizers could be used to get a bit more out of AVISynth+ (DGDecNV doesn't support high color depth and isn't useful for AMD users).
And a whole bunch of other filters might also be usable with that plugin.
Since you have GLSL implemented in VapourSynth, it would be nice to have a bunch of GPU acclerated filters in AviSynth+, too.
It also is an official up-to-date AViSynth+ X64 plugin. Quote from Github:
Last version is from 2020.06.17: https://github.com/mysteryx93/AviSynthShader
Apparently it is also possible to cross-compile GLSL to HLSL with this tool, so it might be possible to port the well known filters from VapourSynth to AviSynth+.
https://github.com/septag/glslcc
cu, mogobime
http://avisynth.nl/index.php/AviSynthShader
For example, GPU-accelerated HLSL resizers could be used to get a bit more out of AVISynth+ (DGDecNV doesn't support high color depth and isn't useful for AMD users).
And a whole bunch of other filters might also be usable with that plugin.
Since you have GLSL implemented in VapourSynth, it would be nice to have a bunch of GPU acclerated filters in AviSynth+, too.
It also is an official up-to-date AViSynth+ X64 plugin. Quote from Github:
Quote:With AviSynth+, all filters run as MT=1 and automatically configure their mode. If you run 8 threads, it will alternate all threads between 2 engines for optimal performance.
Last version is from 2020.06.17: https://github.com/mysteryx93/AviSynthShader
Apparently it is also possible to cross-compile GLSL to HLSL with this tool, so it might be possible to port the well known filters from VapourSynth to AviSynth+.
https://github.com/septag/glslcc
cu, mogobime