This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Telecined or not?
Hi, mind helping out figuring what to do with this footage? Is it correct that it is telecined? It's from a BluRay which states 29,97 FPS. I think they just added the raw NTSC version to the BluRay. When I play the video I see 3 progressive frames, followed by two combed frames. All this interlaced and telecined stuff still gives me headache so I want to be sure what to do with this footage. Thanks!
General warning: Anime content often is messed up and might contain mixed content.
Use a scene that has horizontal movement, otherwise seeing combing artifacts can be hard.
From that content, I would overwrite the scan type to 'telecine' and let Hybrid use normal TIVTC, which seems to get rid of duplicates without introducing ghosting.

Cu Selur
Thanks this is exactly what I was thinking too, however the TIVTC has so many settings so I got some questions. Does it matter much for just inverse telecine to change the deinterlacer setting to for example QTGMC? And what is the "inner" deinterlacer exactly?
Quote:Does it matter much for just inverse telecine to change the deinterlacer setting to for example QTGMC?
Depends on the source.

Quote:And what is the "inner" deinterlacer exactly?
iirc. it's basically the same field deinterlacer Decomb offers.

Since the TIVTC filter in VapourSynth is a port of the AviSynth filter you might want to read:

Cu Selur

Forum Jump:

Users browsing this thread: 1 Guest(s)