Posts: 10.547
Threads: 57
Joined: May 2017
Guessing by your emphasizations, you don't understand why Bwdif is loaded and why I chose 120fps:
QTGMC can use Bwdif (depending on the settings, which is why the plugin is loaded).
I used 120fps as an example of a frame rate above 59.94fps which QTGMC created from the interlaced 29.97fps source I used.
Cu Selur
----
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Posts: 254
Threads: 32
Joined: Aug 2022
https://drive.google.com/file/d/1XlzHHr9...sp=sharing
от 23,97(24)фпс до 60фпс
ужасные прыжки пропали при переходе микро-сцен
Posts: 10.547
Threads: 57
Joined: May 2017
For "field-blended" input, a field matcher (TFM, VFM) will be used, not a deinterlacer.
Cu Selur
----
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Posts: 254
Threads: 32
Joined: Aug 2022
Posts: 10.547
Threads: 57
Joined: May 2017
Will adjust the tool-tip for the next version to:
Quote:Scene change:
Change the scene change threshold, so scene changes are properly detected. When properly detected, instead of interpolating across scene changed, the last frame before a scene change will be repeated to avoid artifacts.
For SD content, using 0.1 to 0.15 seems to work fine.
For HD content, instead of using 0.15 using 0.5 seems to work better.
hope that clears things up.
Cu Selur
----
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Posts: 254
Threads: 32
Joined: Aug 2022
(29.09.2024, 08:00)Selur Wrote: Will adjust the tool-tip for the next version to:
Quote:Scene change:
Change the scene change threshold, so scene changes are properly detected. When properly detected, instead of interpolating across scene changed, the last frame before a scene change will be repeated to avoid artifacts.
For SD content, using 0.1 to 0.15 seems to work fine.
For HD content, instead of using 0.15 using 0.5 seems to work better.
hope that clears things up.
Cu Selur
choose/guess then pray what helped - not
It’s better to choose field-blended with bob (ultra-fast)
Posts: 10.547
Threads: 57
Joined: May 2017
Quote:choose/guess then pray what helped - not
That is what Vapoursynth Preview is for; seeing what setting xy does.
Quote:It’s better to choose field-blended with bob (ultra-fast)
If blended frames are what you are into, I'm happy you found something that works for you.
Cu Selur
----
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Posts: 254
Threads: 32
Joined: Aug 2022
(29.09.2024, 08:32)Selur Wrote: Quote:choose/guess then pray what helped - not
That is what Vapoursynth Preview is for; seeing what setting xy does.
That's what I meant - wasting time
run Preview and analysis - many times
Posts: 10.547
Threads: 57
Joined: May 2017
If adjusting values is a waste of time for you, you should not use Hybrid, since that is the main reason, I can think of, to use Hybrid. There are other tools that can do similar things. (StaxRip, MeGui, enhancr, flowframes, rife-app,...)
Hybrid at first is meant for advanced users that want and understand how to tweak stuff.
¯\_(ツ)_/¯
Cu Selur
----
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Posts: 254
Threads: 32
Joined: Aug 2022
OK