Looking at the ddoldify-call:
"merge_weight=0.00" is rather odd, since setting it to 0 does disable the ddColor here, but the call does work fine here.
Reset your Deoldify defaults.
Are your gpu drivers up-to-date?
What gpu are you using?
Does it work with lower resolution inputs?
Cu Selur
Ps.: using enabling DDColor + DeOldify does make no sense, since both will reset the content to grayscale, so whatever gets applied first will effectivly do nothing aside from eating up ressources. (Like Dan64 wrote, use DeOldifys controls)
clip = ddeoldify(clip=clip, model=1, sat=[1.00,1.00], hue=[0.00,0.00], chroma_resize=True, dd_method=2, merge_weight=0.00, dd_method_params=[0.6,2,0.15,0.2,False], dd_tweak_luma_bind=[False,0.4,0.4], dd_model=1, dd_tweak_bright=0.00)
Reset your Deoldify defaults.
Are your gpu drivers up-to-date?
What gpu are you using?
Does it work with lower resolution inputs?
Cu Selur
Ps.: using enabling DDColor + DeOldify does make no sense, since both will reset the content to grayscale, so whatever gets applied first will effectivly do nothing aside from eating up ressources. (Like Dan64 wrote, use DeOldifys controls)