Had a quick go at it, using aWarpSharp with depth set to 32 and planes set to 'chroma only' helps with the chroma halos.
Either SCUNet (requires torch- or vs-mlrt-addon) or DeblockQED_aWarpSharp-16-onlyChroma-TemporalDegrain2-mlClean-FineDehalo help with the noise.
see: here.
Tweaking the settings and probably using a less compressed source (capturing should always be either without reencoding when capturing streams or lossless) might allow preserving more details.
Problem is, the original source was sharpened (which causes halos and ringing) and overly compressed, which turned the artifacts caused by the sharpening into the mess you have.
Cu Selur
Ps.: BasicVSR++ is too aggressive for the whole image.
Either SCUNet (requires torch- or vs-mlrt-addon) or DeblockQED_aWarpSharp-16-onlyChroma-TemporalDegrain2-mlClean-FineDehalo help with the noise.
see: here.
Tweaking the settings and probably using a less compressed source (capturing should always be either without reencoding when capturing streams or lossless) might allow preserving more details.
Problem is, the original source was sharpened (which causes halos and ringing) and overly compressed, which turned the artifacts caused by the sharpening into the mess you have.
Cu Selur
Ps.: BasicVSR++ is too aggressive for the whole image.