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[HELP] Issue when using RIFE interpolation
#7
It's not working too.

The dependency error is solved. But it will throw an error on resolution divisible by 32, increasing to 1920x1088 will not work but 1920x1056 is working. However, when I start the job, trtexec have this error and I'm not sure what to do about this.

[11/02/2024-01:21:17] [E] Error[4]: IBuilder::buildSerializedNetwork: Error Code 4: API Usage Error (IElementWiseLayer /Mul: broadcast dimensions must be conformable)

When using stable version, the standard resolution (1920x1080, 3840x2160) work flawlessly, so is this the new limitation of the features? When I look for the source code of the vs-mlrt, it shows that latest stable (15.5) will force to use resolution divisible by 32/64.

if (model_major, model_minor) >= (4, 26):
        tilesize_requirement = 64
    else:
        tilesize_requirement = 32

However, if I commented the code above, it works even with standard resolution on rife-4.25, rife-4.26.

Do you have any idea on these? Attached with trtexec and debug log.

https://pixeldrain.com/u/wvSBGUtV

Regards.
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Messages In This Thread
Issue when using RIFE interpolation - by kht - 01.11.2024, 17:07
RE: Issue when using RIFE interpolation - by kht - 01.11.2024, 19:52

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