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[INFO] Hybrid on Mac Silicon?
#71
Selur, I absolutely understand, and I think the difficulties you face with trying to create a native Mac app aren't insurmountable, but certainly they're a significant barrier at the moment. So, maybe you should try tackling this from a different perspective? What about doing what a lot of other developers who want their software on Mac do: you could bundle the existing Hybrid Windows app and all the plugins included (like you already do), bundle that with a custom, private WINE build (for the translation layer), wrap it all inside the Mac GUI that you already have developed for the native Mac app you've been working on, notarize the app (or just instruct users who download it to run the Terminal command to exclude it from Apple's quarantine list), and then you'd be done? Seems like it'd be way easier and more manageable for you to upkeep that than to keep trying to craft it natively.

Right now, the dev version of Hybrid is running nearly flawlessly via CrossOver on my Mac. There are some annoying UI glitches because of that, but I'd imagine they could be pretty easily fixed.
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#72
Users are free to use Winows Versions on macOS, but I do not plan to try to setup some WINE or similar stuff to get Windows versions working on macOS or Linux.
Sadly I know of no way to natively bundle Python&Vapoursynth on macOS or Linux. So I'm trying to provide all other stuff as far as I can somehow.

Cu Selur

Ps.: I added the mac files to my dev share and uploaded a new dev. I only updated Hybrid itself, not any of the dependencies.
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Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
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