30.03.2025, 01:35
I'm still running Hybrid 2024.06.16.1, I'll upgrade it soon.
Using 10 bit 264, I can take off MLDegrain in the pipeline, and it will run 60% faster. It's near perfect.
I have to test your approach yet.
As far as reducing to 2K, my video editing strategy is to crop my 4Ks to size and position of interest, then output to 2K in Vegas. It's a typical method, because you get 4x the area stored for each clip, and gives the luxury of panning and sizing wherever you want. I don't care if the "4K" res is used, just the 2K crop, and nobody will know the difference. Vegas upreses the images to whatever is needed automatically.
The 4K res is likely limited with the 17mm lens being much less than 8MP, from the factory. I have many hundreds of clips with this lens.
I upgraded to a Macro/Telephoto: SunVision M12 3MP, f=2.8-12mm IR F1.4, Lens Angle: 82-35°(23°)@4K, Zoom: 1.08-2.5x(3.8x), Dia: 28mm, all my new stock is at least 3MP, and nearly undistorted within 1%.
I still have similar grain patterns sometimes with it, but I'm not sure from what, either the camera, and/or Mercalli.
I'll check the raw clips and see.
[*]causes a failure>>> 'Bilateral (GLSL)' with 'Intensity' set to '0.3', Mode=Median, Spacial = 1.0
[*]'FFT3DFilter' with 'Sigma' set to '20' and 'Neo' enabled
[*]adjusting the filter order so that 'Bilateral (GLSL)' is before 'FFT3DFilter'
Vapoursynth preview error: [31mValidation failed: !params->renderable || fmt_caps & PL_FMT_CAP_RENDERABLE (../../../../../src_packages/libplacebo/src/gpu.c:234)[0m [31m for texture: ../../../../../src_packages/vs-placebo/src/shader.c:122[0m
Vapoursynth preview error: [31mValidation failed: !params->renderable || fmt_caps & PL_FMT_CAP_RENDERABLE (../../../../../src_packages/libplacebo/src/gpu.c:234)[0m [31m for texture: ../../../../../src_packages/vs-placebo/src/shader.c:122[0m
Vapoursynth preview error: [31mValidation failed: !params->renderable || fmt_caps & PL_FMT_CAP_RENDERABLE (../../../../../src_packages/libplacebo/src/gpu.c:234)[0m [31m for texture: ../../../../../src_packages/vs-placebo/src/shader.c:122[0m
Vapoursynth preview error: [31mValidation failed: !params->renderable || fmt_caps & PL_FMT_CAP_RENDERABLE (../../../../../src_packages/libplacebo/src/gpu.c:234)[0m [31m for texture: ../../../../../src_packages/vs-placebo/src/shader.c:122[0m
Vapoursynth preview error: [31mValidation failed: !params->renderable || fmt_caps & PL_FMT_CAP_RENDERABLE (../../../../../src_packages/libplacebo/src/gpu.c:234)[0m [31m for texture: ../../../../../src_packages/vs-placebo/src/shader.c:122[0m
Vapoursynth preview error: [31mValidation failed: !params->renderable || fmt_caps & PL_FMT_CAP_RENDERABLE (../../../../../src_packages/libplacebo/src/gpu.c:234)[0m
Vapoursynth preview error: [31m for texture: ../../../../../src_packages/vs-placebo/src/shader.c:122[0m
I used a different clip than I sent.
Using 10 bit 264, I can take off MLDegrain in the pipeline, and it will run 60% faster. It's near perfect.
I have to test your approach yet.
As far as reducing to 2K, my video editing strategy is to crop my 4Ks to size and position of interest, then output to 2K in Vegas. It's a typical method, because you get 4x the area stored for each clip, and gives the luxury of panning and sizing wherever you want. I don't care if the "4K" res is used, just the 2K crop, and nobody will know the difference. Vegas upreses the images to whatever is needed automatically.
The 4K res is likely limited with the 17mm lens being much less than 8MP, from the factory. I have many hundreds of clips with this lens.
I upgraded to a Macro/Telephoto: SunVision M12 3MP, f=2.8-12mm IR F1.4, Lens Angle: 82-35°(23°)@4K, Zoom: 1.08-2.5x(3.8x), Dia: 28mm, all my new stock is at least 3MP, and nearly undistorted within 1%.
I still have similar grain patterns sometimes with it, but I'm not sure from what, either the camera, and/or Mercalli.
I'll check the raw clips and see.
[*]causes a failure>>> 'Bilateral (GLSL)' with 'Intensity' set to '0.3', Mode=Median, Spacial = 1.0
[*]'FFT3DFilter' with 'Sigma' set to '20' and 'Neo' enabled
[*]adjusting the filter order so that 'Bilateral (GLSL)' is before 'FFT3DFilter'
Vapoursynth preview error: [31mValidation failed: !params->renderable || fmt_caps & PL_FMT_CAP_RENDERABLE (../../../../../src_packages/libplacebo/src/gpu.c:234)[0m [31m for texture: ../../../../../src_packages/vs-placebo/src/shader.c:122[0m
Vapoursynth preview error: [31mValidation failed: !params->renderable || fmt_caps & PL_FMT_CAP_RENDERABLE (../../../../../src_packages/libplacebo/src/gpu.c:234)[0m [31m for texture: ../../../../../src_packages/vs-placebo/src/shader.c:122[0m
Vapoursynth preview error: [31mValidation failed: !params->renderable || fmt_caps & PL_FMT_CAP_RENDERABLE (../../../../../src_packages/libplacebo/src/gpu.c:234)[0m [31m for texture: ../../../../../src_packages/vs-placebo/src/shader.c:122[0m
Vapoursynth preview error: [31mValidation failed: !params->renderable || fmt_caps & PL_FMT_CAP_RENDERABLE (../../../../../src_packages/libplacebo/src/gpu.c:234)[0m [31m for texture: ../../../../../src_packages/vs-placebo/src/shader.c:122[0m
Vapoursynth preview error: [31mValidation failed: !params->renderable || fmt_caps & PL_FMT_CAP_RENDERABLE (../../../../../src_packages/libplacebo/src/gpu.c:234)[0m [31m for texture: ../../../../../src_packages/vs-placebo/src/shader.c:122[0m
Vapoursynth preview error: [31mValidation failed: !params->renderable || fmt_caps & PL_FMT_CAP_RENDERABLE (../../../../../src_packages/libplacebo/src/gpu.c:234)[0m
Vapoursynth preview error: [31m for texture: ../../../../../src_packages/vs-placebo/src/shader.c:122[0m
I used a different clip than I sent.