This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Scunet Strength
#4
Overwriting the scan type to 'progressive', I see no combing. => the clip does not seem interlaced (thus the input scan type should be overwritten to progressive).
Whatever you used for the cutting of the clip flagged it was having 85720 frames.

Do you plan to change the brightness of the clip?

Just to see potential artifacts I used Retinex and moved it to the end of the filter queue.
This showed me something like:
[Image: grafik.png]
Since the brighter areas seemed fine, I used a LimitMask with Limit 60 and 'invert' enabled, to only filter pixels with a luma value of 60 or below.
This then showed:
[Image: grafik.png]
disabling 'Retinex' I got:
[Image: grafik.png]
Sadly, the 60 limit basically disabled SCUNet for most of the second scene.
So I got another idea, maybe not limit SCUNet at all but apply CAS before it. Smile
script: https://pastebin.com/bC9LtQEr
clip: https://www.mediafire.com/file/1iorqajal...t.mp4/file
compare: https://imgsli.com/Mzg3NDky

Quote:I followed the procedure you mentioned, but I couldn't find where to use the mask
If enable the 'Masked Controls' ( "Filtering->Vapousynth->UI->Show 'Masked' Controls" ), next to the filter there are now more options. Wink
Here's a screenshot of what you could see (if you scrolled to the right or enlarged you Hybrid window).
[Image: grafik.png]
Since these are quite a few controls most users do not use, they are hidden by default. Smile

Cu Selur
----
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Reply


Messages In This Thread
Scunet Strength - by andreselos - 08.06.2025, 23:35
RE: Scunet Strength - by Selur - 09.06.2025, 07:19
RE: Scunet Strength - by andreselos - 10.06.2025, 17:31
RE: Scunet Strength - by Selur - 10.06.2025, 19:05
RE: Scunet Strength - by andreselos - 11.06.2025, 03:06
RE: Scunet Strength - by Selur - 11.06.2025, 05:33
RE: Scunet Strength - by andreselos - 11.06.2025, 21:34
RE: Scunet Strength - by Selur - 12.06.2025, 05:12
RE: Scunet Strength - by andreselos - 12.06.2025, 22:09
RE: Scunet Strength - by Selur - 13.06.2025, 19:46
RE: Scunet Strength - by andreselos - 16.06.2025, 20:16
RE: Scunet Strength - by andreselos - 16.06.2025, 21:20
RE: Scunet Strength - by Selur - 16.06.2025, 21:31
RE: Scunet Strength - by andreselos - 16.06.2025, 21:38
RE: Scunet Strength - by andreselos - 16.06.2025, 23:01
RE: Scunet Strength - by Selur - 17.06.2025, 03:17
RE: Scunet Strength - by Selur - 17.06.2025, 04:21
RE: Scunet Strength - by andreselos - 17.06.2025, 04:31
RE: Scunet Strength - by Selur - 17.06.2025, 17:08
RE: Scunet Strength - by andreselos - 17.06.2025, 21:42
RE: Scunet Strength - by Selur - 18.06.2025, 05:08
RE: Scunet Strength - by andreselos - 18.06.2025, 21:10
RE: Scunet Strength - by andreselos - 19.06.2025, 01:36
RE: Scunet Strength - by Selur - 19.06.2025, 06:39
RE: Scunet Strength - by andreselos - 19.06.2025, 21:58
RE: Scunet Strength - by Selur - 20.06.2025, 14:50
RE: Scunet Strength - by andreselos - 03.07.2025, 07:52

Forum Jump:


Users browsing this thread: 1 Guest(s)