This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Simpsons - TFM vs QTGMC
#21
Couldn't find the frame in the source, but the combi of filters + BasicVSR++ should fix the problem. Smile
(you can check the Preview to know for sure)
----
Dev versions are in the 'experimental'-folder of my GoogleDrive, which is linked on the download page.
Reply
#22
I was wrong about AA not affecting the progressive sequences. Guess I'm down to fixing frames in post.


Quote:Couldn't find the frame in the source

Below is the example. When running Stab or AA before TFM, VS doesn't pick the jagged source frames. The result is really clean and doesn't require additional post processing. BUT, it screws up any progressive sequences.
I can't find a way for TFM to not pick the jagged frames and save the progressive sequences.

Standard filter order
[Image: temp-Preview-Vapoursynth-File22-55-03-61...fields.png]

Stab / AA first
[Image: temp-Preview-Vapoursynth-File22-55-25-86...-QTGMC.png]

The earlier image of the kid buying a hat demonstrates the progressive damage it does.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)