03.12.2021, 18:47
Pages: 1 2
03.12.2021, 19:03
Seems like you accidentally misconfigured your settings and used 'specific filesize/bitrage (2pass - 2nd pass)' when you should have used 'specific filesize/bitrage (2pass)' as encoding mode.
According to the debug output you created a job where only the 2nd pass of a 2pass encoding is included.
Hybrid allows this, but it can't start the encoding since the stats file that was specified doesn't exist.
-> doesn't look like a problem of Hybrid, but a mistake on your end.
Cu Selur
According to the debug output you created a job where only the 2nd pass of a 2pass encoding is included.
Hybrid allows this, but it can't start the encoding since the stats file
Code:
--stats "C:\Users\x\AppData\Local\Temp\fix.stats"
-> doesn't look like a problem of Hybrid, but a mistake on your end.
Cu Selur
03.12.2021, 19:21
you mean i should not use 'specific filesize/bitrage (2pass - 2nd pass)' , i should have use 'specific filesize/bitrage (2pass)' instead?
but i using 'specific filesize/bitrage (2pass)' get the same result, can't encode.
i close hybrid, then restart, and clear all jobs before, then encode, this time can works.
but i using 'specific filesize/bitrage (2pass)' get the same result, can't encode.
i close hybrid, then restart, and clear all jobs before, then encode, this time can works.
03.12.2021, 19:25
Quote:you mean i should not use 'specific filesize/bitrage (2pass - 2nd pass)' , i should have use 'specific filesize/bitrage (2pass)' instead?Unless you know what you are doing (which does not seem to be the case): Yes
Quote:but i using 'specific filesize/bitrage (2pass)' get the same result, can't encode.Can't reproduce that here.
So:
- clear your job queue
- delete any old debug output file
- use 'specific filesize/bitrage (2pass)'
- enable the debug output
- create the job
- rename, zip and attach the debug output
- start the job processing
- in case it gets stuck zip and attach the 2nd debug output too
Cu Selur
03.12.2021, 19:29
thank you, and i also want to know, this clip is 29.97fps, if i want to encode it to a 25fps, how to?
03.12.2021, 20:59
try to tweak frames then encode get crashed, new
04.12.2021, 09:48
According to the debug output there is a problem with decoding the Vapoursynth script.
The script itself:
and the encoding call used:
both look fine on first glance, but the first part of the encoding call has problems decoding the script.
This is usually happens when:
If it does not it should show an error.
In case it does not show an error also call the encoding call inside a Windows Command Prompt to see whether there is another error shown that Hybrid doesn't log.
Cu Selur
The script itself:
Code:
# Imports
import os
import sys
import ctypes
# Loading Support Files
Dllref = ctypes.windll.LoadLibrary("C:/Program Files/Hybrid/64bit/vsfilters/Support/libfftw3f-3.dll")
import vapoursynth as vs
# getting Vapoursynth core
core = vs.core
# Import scripts folder
scriptPath = 'C:/Program Files/Hybrid/64bit/vsscripts'
sys.path.insert(0, os.path.abspath(scriptPath))
# Loading Plugins
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/GrainFilter/RemoveGrain/RemoveGrainVS.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/GrainFilter/AddGrain/AddGrain.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/DenoiseFilter/NEO_FFT3DFilter/neo-fft3d.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/DenoiseFilter/DFTTest/DFTTest.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/EEDI3.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/ResizeFilter/nnedi3/vsznedi3.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/libmvtools.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/temporalsoften.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/scenechange.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/fmtconv.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/MiscFilter/MiscFilters/MiscFilters.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/SourceFilter/LSmashSource/vslsmashsource.dll")
# Import scripts
import havsfunc
# source: 'D:\L\权力的游戏 iso\fix.264'
# current color space: YUV420P8, bit depth: 8, resolution: 1920x1080, fps: 29.97, color matrix: 709, yuv luminance scale: limited, scanorder: top field first
# Loading D:\L\权力的游戏 iso\fix.264 using LWLibavSource
clip = core.lsmas.LWLibavSource(source="D:/L/权力的游戏 iso/fix.264", format="YUV420P8", cache=0, fpsnum=30000, fpsden=1001, prefer_hw=0)
# making sure input color matrix is set as 709
clip = core.resize.Bicubic(clip, matrix_in_s="709",range_s="limited")
# making sure frame rate is set to 29.970
clip = core.std.AssumeFPS(clip=clip, fpsnum=30000, fpsden=1001)
# Setting color range to TV (limited) range.
clip = core.std.SetFrameProp(clip=clip, prop="_ColorRange", intval=1)
# setting field order to what QTGMC should assume (top field first)
clip = core.std.SetFrameProp(clip=clip, prop="_FieldBased", intval=2)
# Deinterlacing using QTGMC
clip = havsfunc.QTGMC(Input=clip, Preset="Placebo", TFF=True) # new fps: 29.97
# make sure content is preceived as frame based
clip = core.std.SetFieldBased(clip, 0)
clip = clip[::2]
# DEBUG: VsQTGMC changed scanorder to: progressive
# set output frame rate to 29.970fps
clip = core.std.AssumeFPS(clip=clip, fpsnum=30000, fpsden=1001)
# Output
clip.set_output()
Code:
"C:\Program Files\Hybrid\64bit\Vapoursynth\vspipe.exe" "C:\Users\x\AppData\Local\Temp\encodingTempSynthSkript_2021-12-04@02_58_50_1110.vpy" - --y4m | "C:\Program Files\Hybrid\64bit\x264.exe" --preset veryfast --pass 1 --slow-firstpass --bitrate 22000 --profile high --level 4.1 --ref 3 --direct auto --b-adapt 0 --sync-lookahead 66 --qcomp 0.50 --rc-lookahead 40 --qpmax 51 --partitions i4x4,p8x8,b8x8 --no-fast-pskip --subme 5 --aq-mode 0 --sar 1:1 --non-deterministic --range tv --stats "C:\Users\x\AppData\Local\Temp\fix_2021-12-04@02_58_50_1110_02.stats" --demuxer y4m --input-range tv --fps 30000/1001 --output-depth 8 --output "C:\Users\x\AppData\Local\Temp\fix.264" -
This is usually happens when:
- The source filter has a problem with the source, then switching the source filter might help.
- The source is buggy, in some way. Then you are out of luck.
- The script requires more ram than your system has.
- Something filter that is used in the script doesn't properly work on you system.
- Some problem with the setup, in example a messed up Vapoursynth folder. -> deinstall Hybrid and install it a new.
- Some other tool is interfering with the encoding.
- System is instable.
If it does not it should show an error.
In case it does not show an error also call the encoding call inside a Windows Command Prompt to see whether there is another error shown that Hybrid doesn't log.
Cu Selur
04.12.2021, 20:01
# Imports
import os
import sys
import ctypes
# Loading Support Files
Dllref = ctypes.windll.LoadLibrary("C:/Program Files/Hybrid/64bit/vsfilters/Support/libfftw3f-3.dll")
import vapoursynth as vs
# getting Vapoursynth core
core = vs.core
# Import scripts folder
scriptPath = 'C:/Program Files/Hybrid/64bit/vsscripts'
sys.path.insert(0, os.path.abspath(scriptPath))
# Loading Plugins
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/GrainFilter/RemoveGrain/RemoveGrainVS.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/GrainFilter/AddGrain/AddGrain.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/DenoiseFilter/NEO_FFT3DFilter/neo-fft3d.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/DenoiseFilter/DFTTest/DFTTest.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/EEDI3.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/ResizeFilter/nnedi3/vsznedi3.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/libmvtools.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/temporalsoften.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/scenechange.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/fmtconv.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/MiscFilter/MiscFilters/MiscFilters.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/SourceFilter/LSmashSource/vslsmashsource.dll")
# Import scripts
import havsfunc
# source: 'D:\L\权力的游戏 iso\fix.264'
# current color space: YUV420P8, bit depth: 8, resolution: 1920x1080, fps: 29.97, color matrix: 709, yuv luminance scale: limited, scanorder: top field first
# Loading D:\L\权力的游戏 iso\fix.264 using LWLibavSource
clip = core.lsmas.LWLibavSource(source="D:/L/权力的游戏 iso/fix.264", format="YUV420P8", cache=0, fpsnum=30000, fpsden=1001, prefer_hw=0)
# making sure input color matrix is set as 709
clip = core.resize.Bicubic(clip, matrix_in_s="709",range_s="limited")
# making sure frame rate is set to 29.970
clip = core.std.AssumeFPS(clip=clip, fpsnum=30000, fpsden=1001)
# Setting color range to TV (limited) range.
clip = core.std.SetFrameProp(clip=clip, prop="_ColorRange", intval=1)
# setting field order to what QTGMC should assume (top field first)
clip = core.std.SetFrameProp(clip=clip, prop="_FieldBased", intval=2)
# Deinterlacing using QTGMC
clip = havsfunc.QTGMC(Input=clip, Preset="Fast", TFF=True) # new fps: 29.97
# make sure content is preceived as frame based
clip = core.std.SetFieldBased(clip, 0)
clip = clip[::2]
# DEBUG: VsQTGMC changed scanorder to: progressive
# set output frame rate to 29.970fps
clip = core.std.AssumeFPS(clip=clip, fpsnum=30000, fpsden=1001)
# Output
clip.set_output()
2021-12-05 02:00:03.443
Failed to evaluate the script:
Python exception: Filter LWLibavSource returned zero or negative frame count
Traceback (most recent call last):
File "src\cython\vapoursynth.pyx", line 2832, in vapoursynth._vpy_evaluate
File "src\cython\vapoursynth.pyx", line 2833, in vapoursynth._vpy_evaluate
File "C:\Users\x\AppData\Local\Temp\tempPreviewVapoursynthFile02_00_01_214.vpy", line 31, in
clip = core.lsmas.LWLibavSource(source="D:/L/权力的游戏 iso/fix.264", format="YUV420P8", cache=0, fpsnum=30000, fpsden=1001, prefer_hw=0)
File "src\cython\vapoursynth.pyx", line 2580, in vapoursynth.Function.__call__
vapoursynth.Error: Filter LWLibavSource returned zero or negative frame count
2021-12-05 02:00:03.445
Core freed but 3113600 bytes still allocated in framebuffers
Core freed but 3113600 bytes still allocated in framebuffers
import os
import sys
import ctypes
# Loading Support Files
Dllref = ctypes.windll.LoadLibrary("C:/Program Files/Hybrid/64bit/vsfilters/Support/libfftw3f-3.dll")
import vapoursynth as vs
# getting Vapoursynth core
core = vs.core
# Import scripts folder
scriptPath = 'C:/Program Files/Hybrid/64bit/vsscripts'
sys.path.insert(0, os.path.abspath(scriptPath))
# Loading Plugins
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/GrainFilter/RemoveGrain/RemoveGrainVS.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/GrainFilter/AddGrain/AddGrain.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/DenoiseFilter/NEO_FFT3DFilter/neo-fft3d.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/DenoiseFilter/DFTTest/DFTTest.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/EEDI3.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/ResizeFilter/nnedi3/vsznedi3.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/libmvtools.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/temporalsoften.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/scenechange.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/Support/fmtconv.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/MiscFilter/MiscFilters/MiscFilters.dll")
core.std.LoadPlugin(path="C:/Program Files/Hybrid/64bit/vsfilters/SourceFilter/LSmashSource/vslsmashsource.dll")
# Import scripts
import havsfunc
# source: 'D:\L\权力的游戏 iso\fix.264'
# current color space: YUV420P8, bit depth: 8, resolution: 1920x1080, fps: 29.97, color matrix: 709, yuv luminance scale: limited, scanorder: top field first
# Loading D:\L\权力的游戏 iso\fix.264 using LWLibavSource
clip = core.lsmas.LWLibavSource(source="D:/L/权力的游戏 iso/fix.264", format="YUV420P8", cache=0, fpsnum=30000, fpsden=1001, prefer_hw=0)
# making sure input color matrix is set as 709
clip = core.resize.Bicubic(clip, matrix_in_s="709",range_s="limited")
# making sure frame rate is set to 29.970
clip = core.std.AssumeFPS(clip=clip, fpsnum=30000, fpsden=1001)
# Setting color range to TV (limited) range.
clip = core.std.SetFrameProp(clip=clip, prop="_ColorRange", intval=1)
# setting field order to what QTGMC should assume (top field first)
clip = core.std.SetFrameProp(clip=clip, prop="_FieldBased", intval=2)
# Deinterlacing using QTGMC
clip = havsfunc.QTGMC(Input=clip, Preset="Fast", TFF=True) # new fps: 29.97
# make sure content is preceived as frame based
clip = core.std.SetFieldBased(clip, 0)
clip = clip[::2]
# DEBUG: VsQTGMC changed scanorder to: progressive
# set output frame rate to 29.970fps
clip = core.std.AssumeFPS(clip=clip, fpsnum=30000, fpsden=1001)
# Output
clip.set_output()
2021-12-05 02:00:03.443
Failed to evaluate the script:
Python exception: Filter LWLibavSource returned zero or negative frame count
Traceback (most recent call last):
File "src\cython\vapoursynth.pyx", line 2832, in vapoursynth._vpy_evaluate
File "src\cython\vapoursynth.pyx", line 2833, in vapoursynth._vpy_evaluate
File "C:\Users\x\AppData\Local\Temp\tempPreviewVapoursynthFile02_00_01_214.vpy", line 31, in
clip = core.lsmas.LWLibavSource(source="D:/L/权力的游戏 iso/fix.264", format="YUV420P8", cache=0, fpsnum=30000, fpsden=1001, prefer_hw=0)
File "src\cython\vapoursynth.pyx", line 2580, in vapoursynth.Function.__call__
vapoursynth.Error: Filter LWLibavSource returned zero or negative frame count
2021-12-05 02:00:03.445
Core freed but 3113600 bytes still allocated in framebuffers
Core freed but 3113600 bytes still allocated in framebuffers
04.12.2021, 20:06
Quote:vapoursynth.Error: Filter LWLibavSource returned zero or negative frame count-> LWLibavSource can't handle your source clip.
Since it works fine here, it highly likely there is something wrong with the clip.
Also try:
a. (if you have an NVIDIA graphic card) enabling "Filtering->Vapoursynth->Source->Use DGDecNV when available" and see whether the preview works
b. disabling "Filtering->Vapoursynth->Source->PRefer LWLibAVSource over FFMpegSource2
If both do not work then the cause probably is your source video.
Cu Selur
04.12.2021, 22:30
yes, tried, a and b both works, can see preview now, and can encode.
but i using mvtoolfps filter set fps to 25, the encoded clip is still 29.97fps
(04.12.2021, 22:30)ssdde Wrote: [ -> ]yes, tried, a and b both works, can see preview now, and can encode.
but i using mvtoolfps filter set fps to 25, the encoded clip is still 29.97fps
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