Spline100 resize in AviSynth generates quite blur image. Is it supposed to be like that?
Since Spline16/36/64 are all generates sharp image and spline144 is even sharper.
BTW, is it possible to support spline100/144 multi-threading in Avisynth or support them in vaporsynth?
Okay, this will take a while since my Geforce GTX 980 Ti just died,... so no development atm. until I reanimated my laptop or my old server as a dev machine,..
(now fighting with the decision what my new card should be and needs to be
)
Cu Selur
btw. Hybrid does already support Spline100&Spline144 in Avisynth:
"Filtering->Avisynth->Line->Resizer"
should list:
- BilinearResize
- BicubicResize
- BlackmanResize
- GaussResize
- LanczosResize
- PointResize
- SincResize
- Spline16Resize
- Spline36Resize
- Spline64Resize
- Spline100Resize
- Spline144Resize
- NNEDI3Resize
- ResampleHQ
- DGDecNV/IM Crop/Resize
Cu Selur
Bought a 1070ti, also your two cents wouldn't have helped at all since I needed a card now not in more than a month,...
(07.07.2018, 19:18)Selur Wrote: [ -> ]btw. Hybrid does already support Spline100&Spline144 in Avisynth:
"Filtering->Avisynth->Line->Resizer"
should list:- BilinearResize
- BicubicResize
- BlackmanResize
- GaussResize
- LanczosResize
- PointResize
- SincResize
- Spline16Resize
- Spline36Resize
- Spline64Resize
- Spline100Resize
- Spline144Resize
- NNEDI3Resize
- ResampleHQ
- DGDecNV/IM Crop/Resize
Cu Selur
Have fun with new gear
What I meant was: is it possible to support "multi-threading" for Spline100/144 resizer in Avisynth, or support Spline100/144 in Vaporsynth(natively multi-threading)?
I guess this might be a silly question though.
Don't know of any special multi-threaded version of the filter so using Avisynth MT is currently the best Hybrid can do.
Cu Selur